Hi folks,
I've mentioned in passing a game my familiy invented back in the early 80's over in the "game production" forum. Although I haven't completely ruled out entering the game publishing business, the numbers aren't looking too good. But, no sense letting what might be a fun game for some people sit around rotting, so I've put the rules on the web, along with some printable boards (though it's in 4 segments, so you have to tape them together, etc. It's a bit of work.)
Anyway, here's the game: http://www.geocities.com/smcameron/game/thegame.html
Some pics of prototypes:
http://www.geocities.com/smcameron/game/prototype.html
for as long as my web hosting holds out (which might well be zero seconds . . . :)
Bit of short description here: It's a 2 player strategy game. The game is played on 2 10x10 grids, each player being able to see only his own board. Players have pieces much like chess pieces, and "asteroids", which act like mines. What makes this game different than any I've seen is that when you move a piece, you inform your opponent of only the location the piece is departing from, and not where it is is going. This makes collisions (and dodging of collions)have a sort of "time-travel" feel to them, which is quite cool. I'm sure that's not clear, maybe the rules on the website will clarify it. Usually takes playing the game a time or two to get the hang of it.
Anyway, feel free to comment on it, and print out some boards and pieces and play it if you want to.
I played this thing again with my Dad tonight, for the first time in ages. I'd forgotten what it was like. It was actually as cool as I remembered it being. :) But, I noticed using extra pieces for tracking movements is pretty much mandatory. (we just used a cupful of pennies to leave a trail of breadcrumbs to know what areas we'd already explored.)
anyway, there it is, FWIW. Enjoy.
I see you figured out where I got my username here. :)
No, I haven't entered the game in any contests. It doesn't even have a name. (Haven't thought of a good one, we always just called it "the game.") The post above is pretty much the first time the game has escaped the confines of my family and friends into any thing like "the public." It's a pretty cool game, but the amount of hidden information makes for perhaps a tad too much luck in the game, so it will never be a "deep thinker" type game like chess. It has its moments though. And it would work rather well over IRC, I think, though I've never tried it that way.