Okay guys, I'm thinking up some stuff for small scope, tile-laying (you know, because that hasn't been done before ;)) game where players are surviving factions rebuilding a city.
I was thinking about a set grid and have players lay varying size structures down (vaguely like a Vegas Showdown set up...vaguely). I want to give it more of a cooperative feel at the beginning since all structures will be communal but then also allow players to place survivors to claim control of structures to score points for them.
One thing I'm having trouble with is what would be available to be built as far as structures go? The setting is in "the near future" and probably after a nuclear struggle. I was thinking maybe power stations? Farms? dwellings? Maybe prestigious "palace" type buildings that wouldnt add any utility, but only VPs... I dunno, all ideas at this point, but I'd love for any ideas/feedback on this.
Thanks,
Jon
Thanks CJ (as always) for your response...
I want this game to be simple/stream lined and I think it'll be more of an area management kind of game where players are stressed by trying to fit buildings in the grid (while others are doing the same and taking up valuable real estate), so while they probably wont be dealing with the resources that in theory would be produced by the structures.
Also, for the timeframe, it'll be less of a survival game (as if the game were taking place right after an attack), and more of a rebuilding once certain groups have formed and regained enough strength/resources to do so. This way I hope to make it more of a cooperative game at first (though obviously players will be helping everyone, but still strategically placing buildings to help them later on) and then more of an all out dash towards the end...
I kinda like the idea of scaling the value based on necessity...hmmm...