Hello, I hope youre well.
My name is Andre Xavier, Im from Brazil. I have been thinking about this game since January,27,1997 and FINALLY, AT LAST!!! Im nearing to be able to make it happen! At that time I wasnt ready to do it, I didnt knew much about game creation and didnt have access to a computer or people able or willing to help. I wish to share my ideas so you people who not only love games, but makes them too, could fairly judge it if its interesting or viable.
-Actually, it IS interesting AND viable! ;)
The game takes some elements from Master of Orion I & II and SUPREMACY & MEGA SUPREMACY. You have one hexagonal board, numbered, so that you can ramdomly place star pieces. Stars generate resources acumulated by each player with one alien race. Than you expand by sending starships to other systems and building colonies. You too negotiate with one common market and bank and follow a game sequence, like supremacy, of tributation, production, commerce, conflict, movement, construction and research. With new tecnologies (cards) comes new possibilities. The game too uses sceneries, so it can be plaied not only as a crush your oponnets style.
Actually, I have been working on putting one very different thing I never saw in startegy games, that war and conflict isnt the only way to achieve victory. i want it to allow economic and diplomatic victory too.
I have worked on many designs for the board, the pieces, paper money, control sheets and have HARDLY worked to make it fast-paced, easy to learn and play and good-looking and interesting.
I never thought it would demand so many hours, so many write ups, so many rewriting, so many questions without answers, so many headaches (trully, fisical thing) even some nights without sleep... I thought it were going too far and gave it some time to rest. Recently I got it back to work and simplyfied it even more. I dont know if it will sell, Im making it more as a personal objective than anything else. I wish to finish it, its a long waited dream.
Still, one friend thinks it needs dice to solve conflict and I was thinking if dice rolling would only slow it more. What about the system of Diplomacy, were you dont use dices? What if I throw in modifiers, like high tech or special races
To me, it sounds as if you