Hi there, just kind of getting a feel out there for this game. Its a game that I've been working on off and on but only gotten seriously into developing the game's own mechanics and combat system. It is a fantasy WW2 naval game, a large 'what if' game.
Basically it comes from what if WW2 started in 1945 instead of 1939. What if Germany and Japan had larger fleets along with the US and Britian had a bit smaller (but still larger than Germany) but more powerful fleet. What if Spain had entered the war as well on the Axis side. The Netherlands had built or building a couple of battlecruisers as well.
It's still being work on (finally got the combat system working), and I'm working on a playable prototype but I'm just seeing what type of interest there is out there.
The battles will be mostly naval, a few land battles will be in the Pacific, much like the real WW2. There is a possibility of France falling with specific rules as to what happens to the Frendh fleet.
What you have are counters for the major ships, Battleships/battlecruisers, Carriers, and light and heavy cruisers along wtih submarines. You gain and lose points based on zones of influnence which can effect some construction of ships.
Basically a two player game with one person the Allies the other the Axis trying on a grand scale to gain control of the oceans.
Some ground units and air units are represented in the game.