Hey everyone,
I was looking for some help regarding a large epic game I am hoping to make. I'll give a brief explanation. I want to create an epic game, based on the years of 1700 to around the 1930's or perhaps even as far as up to World War II. This game would have a mixture of playable nations, where players directly control the governing, military etc... of that country as well as several non-playable countries that would need to be governed some how. The playable nations would include large and influential nations of the time period, notably: United Kingdom, France, Spain, Portugal, Russia, Germany/Prussia (simplified and unified), Italy (simplified and unified), Austria, Sweden, Ottoman Empire, China and Japan.
Non-player nations would be minor countries such as Greece and Egypt which would have no real impact on gameplay. The world would be divided into provinces, allowing large numbers to be occupied by no nation at all, allowing colonization. These provinces would each have a resource assigned to them, allowing them to be collected and used to produce further materials. Production would take place in a nation's factories, a unique one for each unique producable material.
Raw resources would include (please note, iron and steel will be regarded as the same item in this game):
Grain/fish (would be used as "food")
Iron
Coal
Wood
Oil (unavaliable until late 1800's)
Fibres (cotton, wool etc... combined into one)
Sulphur
These could then be manufactured into secondary usable materials in an appropriate factory:
Consumer Goods Factory: Fibres + Wood + Grain = Consumer goods
Sail Factory: Fibres = Sails
Sailship Shipyard: Wood = Ship Building Material
Ammunition/Combustibles Factory: Sulphur + Coal = Ammunition
Military Weapons Factory: Iron + Wood + Coal = Military Weapons
Naval Weapons Factory: Iron + Wood + Coal = Naval Weapons
Supplies factory: Grain + Coal + Fibres = Military Supplies
Construction Material Factory: Iron + Wood = Construction Materials
These are all I can think of right now... I need some more ideas.
Regarding the colonialism aspect, the world will be all be discovered to simplify gameplay. There will be a set construction material value to build a colonial port and then an inland colonial station to eventually colonial combined state. I am still working out the whole colonialism aspect.
Regarding military units, as well as each province having a set resource, each province will also have a set manpower number in which soldiers can be recruited from. Land forces will include:
Infantry
Cavalry
Dragoons
Artillery (not until 1830)
Tanks (not until 1905)
Naval forces will include:
Manowars
Frigates
Ironclads (not until 1850)
Monitors (not until 1850)
Sail Transports
Steamer Transports (not until 1850)
Cruisers (not until 1880)
Submarines (not until 1905)
Dreadnoughts (not until 1900)
Each military unit will have a set construction cost, build time, manpower cost etc...
Regarding technology, this factor is rather sketchy... I am planning to have some sort of major technology research aspect in the game but I need some help on this one.
Thats about all the ideas I have for this obvious epic and most probably unachievable game. I am looking for a few game mechanics as well, a list is below, if anyone could please provide me with any or somewhere to get some I would really appreciate it:
Diplomacy mechanic
Engagement mechanic
Trade/market mechanic
Colonial mechanic
Production mechanic
Cheers,
Tim
PS. Please email me if you want to help me construct this game :D
What type of help are you looking for?