Hi!
I have some ideas for a hex based wargame with square cardboard counters to represent armies of differing strengths. What I need are ideas from people on how to resolve combat.
I'm trying to avoid complicated rules with all kinds of modifiers and math and charts and such. I'm also trying to cut down on the luck factor as much as possible.
The Axis and Allies combat system is simple and straightforward. I like it. However, it's really heavy on the dice/luck factor.
I also love the pure strategy of chess. No luck, all thinking and skill.
Any ideas?
One suggestion i read recently said something along the lines of "few people will play a game based purely on skill, and no one will play a game based entirely on luck, unless it's for money." Striking a balance, it seems, is important. One system that i think does the job quite nicely is the one used in Stratego; it involves some luck and some forethought, and i think Stratego is a simple and playable idea that stands to be greatly improved on.
Does that help?