Skip to Content
 

Need some help

13 replies [Last post]
Anonymous

I am working on trying to come up with a concept or theme for a game in which I can utilize a client of mines video for promotional purposes.

I have a professional (not to be named) Bass fisherman who has made a video for promoting fishing and best lures and bait and lines poles reels to use in different scenarios.

Now he promotes this as the money from this video goes to a charit which gets kids off the streets and shows them another option in life other than drugs and alcohol.

He sent me 4000 videos to promote his live in facility which houses 90 teenagers at a time for 4 month periods. He sent them to me as I do his other advertising with my company but would like to add his video into a game.l

Trouble is I cant seem to be creative enough to come up with a concept/theme for bass fishing that is complicated enough for players of an age to understand the real meaning of moving the video out in the public but then again I cant make it too complicated as I would bore them and defeat all purpose behind it.

Any ideas that I would be able to use??????

thanks

dete
Offline
Joined: 12/31/1969
Need some help

90% of comic books in USA are about superheroes.
In Japan, comic books cover a large diversity.

They have some about cooking, tennis, and fishing.

Some are for hardcore fishing people only, but others
are to let the non hard core people interested.

If you start talking about lures, poles and weight like a classroom
put most people to sleep.

Lures should reflect strategy, how do I outsmart this fish?
Can I make a new secret lure that will help me win the tournament?

Poles are like swords, the quest for the magical fishing pole,
the best of the best, bamboo made by a master fisherman or
some hi-tech company?

the fish, are you fishing for a regular any old fish, or
the imfamous sword fish? The tricky mud dwelling cat fish?
Or the dragon of the sea... a shark!!!

characters, who is fishing, some fat dude on a boat?
how about a former captain an old man on the sea-a master,
or a young local tournament champion who was trained to be
a prodigy like Tiger Woods, and yet another challenger, a
military guy who is very tuned in with nature due to his
special forces training, he can fish as good as most people
just using a string & hook off his multi use combat knife,
survival fishing style.

So the game should be like 4 player tournament.
use of various poles and lures. possibly portrayed by cards,
possible use of board with monster... I mean various fish
running around, from common easy ones, to hard ones,
prized catches and even legendary ones,
The One eyed Grouper, even the sharks swim away from this guy,
he lost his eye when the last fisherman champ almost caught him,
the champ never lost a catch until he met this monster grouper,
he was never as dominant in the tournaments after this incident.
give personality to the fish :)

hope this helps
-dete

TrekNoid
Offline
Joined: 10/02/2009
Need some help

Quote:
So the game should be like 4 player tournament.
use of various poles and lures. possibly portrayed by cards,
possible use of board with monster

What popped into my head was a sort of 'rummy' style card game, where three different types of cards are available... Rods, Lures and Fish, and to catch a certain *type* of fish, you must have the right Rod and Lure...

Each fish has a weight (value), and the heavier fish have the more restrictive requirements... while the lighter fish can be caught in a variety of ways...

You can only have one rod/lure in place at a time, so as you draw if you want the new rod/lure, you replace the one you have... and the discard becomes available to the next player. Your strategy, then, is whether you stick with the simple rod/lures and try to catch the plentiful light fish, or do you go for the more advanced equipment, and get the heavy fish instead?

No player can have more than 5 fish... if you catch a 6th, you would naturally swap it for a lighter one, and release it back into the water (making it available for the next player to catch).

When the deck runs out, the game ends, and you have weigh in. The player with the most weight wins.

You might even have modifiers (like a fish sonar, which would allow you to draw two cards, and choose one if it's a fish... ie, increase you odds of finding fish)....

Of *course*, the rods/lures/accessories could all be representations of your client's merchandise :)

TrekNoid

Jebbou
Jebbou's picture
Offline
Joined: 07/29/2008
Need some help

Hello Leadingedge,

Although I have never been interested in fishing, I think you have a very good theme to base your game on, as it has never been done before (I do not know any fishing board games), and has a lot of potential in term of mechanics and strategy.

If you want to use a board, it could represents different zones of a lake. Each of these zones would have more chances of catching a specific type of fish, but also increase the difficulty of catching one. You could have deeper areas, a marsh like area, sections near the border shadowed by trees, or areas with obstacles.

Another way of handling this could be to have a number of fish revealed in the center of the playing area, and then, players secretly choose one of the fish, and a combination of lure/rod. Then those who have selected the equipment with a higher chance of catching the fish wins the selected fish.

Finally, if you stick with cards, you could make it a CCG (Collectible Card Game!). Just like the collectible hockey cards, you would have rare and common cards, distributed randomly in a package, but they have the advantage of being "playable" cards. Some poles or lures could be more effective in certain situations, thus increasing rareness of the card. Your video could come with a starter of that game, or a pre-made playable deck of cards.

Jeb

Infernal
Offline
Joined: 12/31/1969
Need some help

Quote:
Finally, if you stick with cards, you could make it a CCG (Collectible Card Game!)

Cards could be included with the lures etc (you get the card that matches what you bought).

JPOG
Offline
Joined: 12/31/1969
Need some help

I suggest you look at some other similarly-themed obscure games such as the PGA's golf dice game - it has dice, a bunch of cards with names and stats of real golfers and a booklet with simple stats, including the "map" of each hole for Pebble Beach (the one I have anyway). Simple but in-depth at the same time.

I think if you could put together something like that, you might be on the right track. Sorry I can't give you a better example or advice but it reminds me very much of your situation, putting together a good, solid, simple game with a fairly mainstream theme though without any real mainstream pioneers in the game side.

Anonymous
Need some help

Just wanted to let people know I am reading these posts and trying to come up with something with them.

This is some really good thoughts and input. I love the ideas flowing and some have helped in which I may proceed with a mixture of all or most of them with the weigh ins, cards for lures,poles, players/ Fisherman (pro of choice w/ stats), and I came to another thought how to maybe change the game play.

I am thinking I may place the board being made of a blue velcro then each fisherman or boat could be of felt or a velcro to stay but at each game could be rearranged withuot having to change much.

Hav each fish as a different level of difficulty and by counting the point value of rod reel line and lure to see what percentile on the dice you need to SUCCESSFULLY land the fish. This is not an easy game to put together with all the factors to consider and since I dont know the golf game I would really have to look more into this.

jwalduck
Offline
Joined: 09/06/2011
Need some help

I know nothing about fishing, but this is what came to me in the shower this morning while thinking about what others have posted here.

Its a card game that could be played solo.

The player has three stats: Tackle, Lure and Skill. Each stat is represented by one die from the choice of d4, d6, d8, d10, d12. The more sides the dice has the better the skill.

There is a small deck of location cards. These show the same three types of fish with varying target numbers against each. The target number is what the player has to roll equal to or better to land that type of fish at that location. Some locations are better than other for certain types of fish.

There is large deck of fish cards. These have the three types of fish with weights/sizes against each. They might also have a target number modifier for the really large and small fish of a particualr type.

Lastly there are competition cards. These cards show the type of fish the competition is for, prize money and weight limits for first, second and third.

Setup
Shuffle the location deck and put five location face down on the table.
Shuffle the fish deck and competition decks.
Get the dice to represent your Tackle, Lure and Skill.

Play
The game runs across three fishing competitions of ten actions.

Draw the top competition card. This will show you the fish you are trying to catch, bag limit, prize money and weight to get each prize (for solo play)

The player then goes to a location by turning a location card face up.

The player then has ten actions for the competition. Actions can be used to either cast or goto another location.

Casting
Draw the top card of the fish deck. If it has any target number modifiers add them to the target number for the fish for that location. Roll the dice. Get the target number or over you get the fish (keep the card). Fish that get away are discarded.

After the player has caught the bag limit for the competition each new fish they catch can replace a smaller fish in their bag. They cannot hold more than their bag limit in fish for the competition.

At the end of the competition they add up the weight of the fish in their bag and check with the other player, or the competition card in solo play, to see where they came in the competition.

There might be capacity between competitions to upgrade equipment with prize money. Spending a whole day at one location, then going back to the same location in a later competition could allow you to upgrade your Skill by one level due to familiarity.

FastLearner
Offline
Joined: 12/31/1969
Need some help

You might get some ideas from the many fishing games that are out there now. Not all of these are along the same lines (some are kids games, some aren't about fish at all), but many of them are serious about it:

http://www.boardgamegeek.com/quicksearch.php3?search=fish

Anonymous
problem solved

I have solved this issue with the mechanics. I have the theme of a tournament based game which can have a variable for eavhj fish caught and each turn can vary as well as players chances. I even solved the board issue on how to vary the fish and players chances of which kinds and where with what lures.

It is rather a simle game but has enough variables to make it changing every game to avoid boredom but also bring in Luck of thee fraw and player vs player.

Now,

Has anyone ever heard of an enbtry system for a game into say a database for a competition of whoever purchased the game as registered fisherman???

I am looking at having the people who choose to register their game and players of the game onto a website can choose to do so for a contest. Now the winner of the contest would have availability to go on a fishing excursion with the pro fisherman who gave me the videos. Say have the contest deadline at a point and tally up teh game registrants as a running total as a real tourney and the winner by deadlne gets the fishing trip. The profits from the game are enough to pay for the trip and since the game money is given to his charity the profits are given there anyways. The charity pays for the trip and they get more videos and sales out of it. I get more games sold because of a contest and nothign out of pocket for it.

Now is it possible to run sucha tourney from a database?????

hpox
Offline
Joined: 12/31/1969
Re: problem solved

leadingedge wrote:
Now is it possible to run sucha tourney from a database?????

Yes it is possible. Yes it is. Yes. Yes. :) Seriously, it is possible, everything is possible. It would not be that hard either, as long as you have a competent database programmer/designer.

larienna
larienna's picture
Offline
Joined: 07/28/2008
Need some help

For the game design, I would say that you should stick with something simple and funny to keep the interest of everybody. You should not get too much in details on the equipment you can use and you should not use an hex map where you move your boat with rod casting arc (^_^).

The best idea I could think, which looks like another post, is through a card game non collectible with a common deck for all players. There would be a series of fish on the table with different stats. Players can place equipment face down on the table. When he is ready to catch a fish, he show his equipment and catch the fish. So you cannot predict what fish each player want to catch. When you catch your fish, you reveal your equipment, so you have to change your equipment to hide again to become less predictable.

For this kind of game, I think that I would go with a deterministic model instead of rolling dices. I would use some number for the leveland some fish type that requires some type of equipment to be catched. So the type and the level would be important.

Anonymous
Thank You ALL

Thank you all!!!!!!!!

I appreciate all the input and to let you know I have done a basic design on paper now. I worked on it most of day today.

I have decided to go with a velcro board and the land can be felt which can be moved into different depths as the velcro will be shaded 6 colors. Thus the use of a 6 sided dice for area selection for tournament.

The boat is then moved to the designated area which is predetermined before tournament starts by rolling the dice.1 thrugh 6 tells which fish hole to go to. Each player leaving from a different spot but can weigh in at any at the end of game.

There is one deck of cards. The cards will be fish for each hole and have a set weight. Yu have point value for your rodd reel lure or bait used. You continue to roll dice once to say if you hooked or got away. Roll a second time to say still on fighting broke line stole bait snag or brought on board. Throw a third time if not on board and repeat step 2 of dice throwing. If you have caught which is almost a certainity at this point having 2-6 brought on board you then look at card for weight. the number of total throw of the last three times may be 16= one weight 17= another etc.

The equipment of rods, reels, line, bait and fishing tips are all used from the video. The video comes with the game as well which is a half hour long to show and explain what he is talking about.

Go through the deck once. At the end of the deck all players return to any of the docks closest. The winner is largest weigh in total. Now mark the time played and weight of champion. Send to the website if the game was bought and winner is a registered player of the 4 alloted with the game. After a set time frame from publishing a date will be set for a fishing trip with the professional bass fisherman who is on the video.

The Pro is a friend and a client of mine who is using all the profits from this to build and expand on his program which gets kids of drugs and the streets and shows them a different pasttime hobby. "Fishing". He already has a residential program for 45 kids at a time live in facility for 4 months at a time now in Canada.

Emphyrio
Emphyrio's picture
Offline
Joined: 02/10/2010
Need some help

You can certainly use a database to keep track of registered customers. Most web hosting companies can set up MySQL or a similar database for you, and any Web programmer should be able to set up a simple registration form in Perl, PHP, or Java for you.

As an alternative (requiring no programming at all), you could ask your customers to send you email in order to register, and just keep track of them manually in a spreadsheet or a plain text file. Of course, this is more work for you.

You can also write a simple program or spreadsheet function to choose a registered customer at random as the contest winner. Or you could print out all the names, cut them into separate bits of paper, and pick one from a hat, which, believe it or not, is actually more truly random than having the computer do it. Or you could roll dice.

Note that depending on how much the prize is worth and whether you restrict the contest to people who purchase your game, there may be legal or tax requirements... see http://www.entrepreneur.com/article/0,4621,311824,00.html or http://library.findlaw.com/2004/Sep/21/133578.html

Syndicate content


forum | by Dr. Radut