Hello everyone,
New designer needs advice on Amusement Park-themed game
At the high level at which you described the game, I think it's virtually identical. (EDIT I missed the bit about the hexes; I think they're still pretty close conceptually, but yours may take the theme in a different direction even within the same goal structure) But of course, depending on the specific mechanics and systems that you choose, they could end up being different (though the similarity in thematic concept could make marketing your game tough...)
I haven't played Scream Machine yet, but the designer, Joe Huber, is a member here (Joe_Huber). Your best bet is probably to look up the game at www.boardgamegeek.com and read the rules for yourselves. Certainly, there's room for another amusement park-themed game in the world, but you don't want to reinvent the wheel if you can help it! You might also look at Roller Coaster Tycoon, a more mass-market game but one with some cute ideas (from what I've read about it).
Good luck with your design!
-Jeff
Actually, having played Scream Machine, I don't think your game sounds like it at all. Of course the theme is similar- you have an amusement park and you try to win over various categories of patrons...
But yours sounds like it's got some real estate and business aspects to it, while Scream Machine was sort of a simple "play cards, see who has the most cards in each category" type of thing.
- Seth
Another game you might want to look at is ZooSim, even though it is about constructing a zoo and not an amusement park. It's main mechanics are closed fist bidding and tile placement.
According to the blurb on the BGG: "As a zoo manager you construct your own zoo to attract visitors into your zoo. Visitors are attracted by large zoo areas for certain types of animals. But don't forget to place the paths in your zoo so that visitors can walk loops through your zoo. Visitors also like many trees in a zoo. "
- René Wiersma
what about the freaky clowns? does it have freaky clowns? if it doesn't have freaky clowns you should put some freaky clowns in there....
i'd buy it then
man...
those clowns....
they're freaky!
I must admit that I thought it sounded more like ZooSim (or O Zoo Le Mio under the reprint name) than Scream Machine. In ZooSim you build your own park however, so there's no direct interference with other players which makes some sense: those sort of attractions don't generally get built right next door to one another - at least not outside of Florida and/or California at least :)
(in the mode of Mr. Burns)
Eeexcelent.... :twisted:
Sorry for my delay in replying - I was pleasantly occupied playing games last week, and managed to avoid the net for the whole of it... :)
I don't believe what you've described feels much like Scream Machine; hard to say without absolute certainty without playing it - oftentimes dissimilar games will have a similar feel - but I don't see any reason to suspect a problem.
FWIW, I believe there's plenty of room for amusement park-themed games; I've designed one other, have ideas for three more, and have played one other prototype (in addition to Roller Coaster Tycoon, which I agree you should also take a look at).
Joe
...ahem...
So, I joined this forum after having read about it on the Yahoo! Board Game Design group. People there have given me some advice on this game concept:
The game is based around players trying to get a contract from a major theme park company. The deal is that the big company (7.5 Flags, Kings Ithsmus or whatever) is going to fund that park under the companies name, and YOU will remain manager of the park. This would turn your little carnival into a huge source of profit, so naturally, several other groups are interested as well. The game is set on a board of hexes in seven vertical rows of four hexes, representing available land. During the game, players advertise to attract one of the major audiences to their park (Families, Businessmen, Tourists, etc). At the beginning of each players turn, they roll two special dice that represent the guests that will visit a park that turn. Whoever controls those audiences wins the guests. Facilities can be built to prolong their stay (whenever a guest enters the park, two special dice are rolled: one representing 'patience' or how far they are willing to walk to reach their destination, and the other representing 'needs' with faces representing attractions, bathrooms, stores, and restaurants. If they cannot reach their goal without exceeding their patience, they become dissatisfied, and if they cannot reach their goal at all, they leave. If they reach their goal in time, they are satisfied (or become normal if they were dissatisfied before) and remain in your park for the next turn. At the end of the turn you collect points for each satisfied guest you have) , and the more satisfied they are when they leave (guests that are satisfied for three turns leave, attracting two more guests of the same type), the more likely they will attract another guest through word of mouth. All the bidding, construction, etc is hidden until the beginning of a round (a la Samurai Swords or Shogun).
The major advice I was given when I posted this idea in the group is that it is similar to a card game called "Scream Machine". I was wondering, does it sound too similar?
(EDITED: Added the 'patience/needs' and 'satisfaction' rules. I put them here so others who started the thread could read them. They are underlined for your convenience :) )