The basic outline as it leapt from my normally infertile mind :idea:
Garbage disposal: (working title: GIGO) each player controls a metropolitan Sanitation Department with garbage to get rid of and a budget with which to do it. The player with the least in the municipal landfill wins. There are several types of waste produced, and as each city grows during the course of the game, more is produced. The player must balance the changing costs of disposal of the garbage with the space in the municipal landfill and ever changing federal regulations as to what can be done with the refuse. Improvements can be made to the city which changes the dynamics of the refuse production, giving the player more options with which to work. Recyclable garbage can return money to your Sanitation budget, depending on the capacity of your recycling system. A certain portion of your general waste can also be sold to power production facilities to burn for electricity.
(The resource that gets depleted is your very sparse landfill area, where you may dispose of refuse for free. As I thought further about it, this may even be renewable with an adequate expenditure form your budget. Comments please)
All comments will be respected, even if outright disregarded :wink:
This was exactly along my line of thinking. Cards which read like (i.e.) "The Federal Government has passed a new set of regulations prohibiting the recycling of items not specifically made for recycling, therefore bearing the official recyclable emblem soon to be approved by the Office of Emblem Design and Affixation. No recycling may take place while this card is in play."
No serious, game throwing effects.
I am working out a initial draft of the rules, and have otssed together a game set with some of my bits laying about. Once they are ready I will post them here.