Hey there folks,
A couple of weeks ago I posted the intro story (1st draft, still working it) for my first board game. I'm heading out this coming weekend to hopefully get some good playtesting in after I've changed a few things and thought I would put it up for folks to give the once over if they would. I've got links to examples from the game, didn't think to set up any for the counters, but they are just stand ups from the squad and monster boards. None of the art is keepable, I know that some folks don't like to post stuff w/ art that isn't theirs, but it may be a LONG time before I decide to spend for art on this one, too many card games I'd like to fully finish first. Ok, the whole idea was to make a squad based combat game that did the movie Undeerworld the way I thought it should have been, Humans vs. Vamps and the wolves, not weak vamps vs. wolves (although tight leather does draw folks to a movie! ^_^ ) So, if anyone wants to throw their two cents in, please do, although I've tried to make it look nice for now, it's not truly finished, I'm definately open for suggestions as to things that folks see, lord knows I'm not that good, yet. =)
the rule book w/ out glossary
http://www.bgdf.com/files/My_Uploads/Shrike/Night%20fight2b.doc
one of the Squad boards (4 identical squads fo rthe moment)
http://www.bgdf.com/files/My_Uploads/Shrike/squadboard.jpg
Monster board
http://www.bgdf.com/files/My_Uploads/Shrike/monsterboard.jpg
two of the 18 maps I've done for it, still using power point at the moment to make them, b/c I've been too lazy/busy to learn real a map program =(
http://www.bgdf.com/files/My_Uploads/Shrike/map2.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/map1.jpg
last but not least some of the cards, 1st is part of the combat deck, 2nd one is from the encounter deck and the 3rd is half and half (the item and monster from the encounter deck.
http://www.bgdf.com/files/My_Uploads/Shrike/cards%201.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/cards2.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/cards3.jpg
Well, I apreciate anyone that wades through it all and lets me know how they feel, been working on it on and off since the Spring of '04 I think, I get sidetracked WAY too easy. edited for new uploaded rules
Okay, I'll take you up on your invite and jump right in.
First of all I as others have expressed, I love the theme.
Secondly, great job on your approach of simplicity with the rules, while there will be many loop holes (in my experience LoS alone can generate hundreds of errata) the attempt to keep everything simple and to the point is one I admire a great deal.
A few quickies:
#1) I feel that the dice used for tracking life points (a mechanic I like to see, good job) should deduct or go backwards, not forwards. While I understand the concept (you have taken one wound, now you have taken two), I just always felt it is more natural and more the norm in the gaming world to count down to zero. Preference, perhaps, just my opinion, the die should indicate with the units starting vitality number showing and work its way down to zero (die removal)
#2) Ranged/Ballistics, this seems to be a distinction without a difference in your game, only adding clutter, I'd scrap it and just go with a single simple RANGED ability.
#3) Ranged for the monsters has me confused. I may be missing what themed universe your particular monsters are from though. However, as far as I can tell, you mentioned Underworld, which I am familiar with, but you said it wasnt done right, plus your images don't reflect the vampires in tight leather with hi tech weapons and your intro uses some fluff to lay down the law that monsters wont be using weapons. So what exactly is a vampires ranged attack? Personally, I'd like to see this go more traditional and eliminate this ability for the monsters (while bumping them in another area, see below)
#4) Movement. Based on what I can make of the rules, it seems that the marines can potentially move further/faster than the monsters. They can take two actions of movement while the monsters can only spend one action on movement. This doesnt feel right or sit well with me when i try and visualize this fantasy taking place on my tabletop. I see the armored equipment heavy human marines lumbering through the rooms, but able to lay down incredible firepower, and from a distance. I see the monsters as inhumanly fast and closing in for the kill or running away into the night.
#5) Tiles. How big physically are the tiles? The sample I downloaded would be a massive tile if a miniature was to fit in one of the spaces. Perhaps your map downloads represented several tiles placed together?
#6) I think Item tokens will be impossible to keep track of on the board. A token that represents an item that has a card off board, very tough to tell what is what. I'd go with chits that have images of the said items, for starters.
#7) The monster board? I am not following this component. Maybe its just a chart for reference? Or is it one board with 6 different monsters on it that you put the vitality tracking dice on, etc? Why? If there were two regular vampires in a room, would you have to have two giant cards each with 5 extra blank monsters on them? Is this the set way monsters always appear in a room (always 1 Vlad, 1 Master V, 1 V, 1 Pack Leader, Alpha and 1 werewolf?) or couldnt any number of monsters be generated in a given room? I would think there would be one card for each monster. Which brings me to #8, either way you go.
#8) Can I runaway from a monster filled room? Run through it to the other door? If not then I think it feels a little weird, like you're in this room you must kill all mosters before you can leave. But if so then I potentially see a problem with dozens of monster cards, each tracking life points, all over the table. Also along these lines, if 8 monsters spawn would this mean I have to layout 8 individual monster boards and set up 8 vitality tracking dice, etc, etc?
#9) The Red Goal map tiles? You listed some sample goals as Earn 30 carnage points, First Squad to find and kill Vlad, Last Squad standing but none of these seem to have anything to do with reaching a specific point on the map, so it wasnt clear as to what these red map tiles actually are to me.
Thats all for now, and most of my questions may be based on misunderstanding the rules, which is still helpful to you maybe, to see areas that may need clarification, maybe.