Skip to Content
 

Night Fight look see

6 replies [Last post]
Shrike
Offline
Joined: 08/26/2010

Hey there folks,
A couple of weeks ago I posted the intro story (1st draft, still working it) for my first board game. I'm heading out this coming weekend to hopefully get some good playtesting in after I've changed a few things and thought I would put it up for folks to give the once over if they would. I've got links to examples from the game, didn't think to set up any for the counters, but they are just stand ups from the squad and monster boards. None of the art is keepable, I know that some folks don't like to post stuff w/ art that isn't theirs, but it may be a LONG time before I decide to spend for art on this one, too many card games I'd like to fully finish first. Ok, the whole idea was to make a squad based combat game that did the movie Undeerworld the way I thought it should have been, Humans vs. Vamps and the wolves, not weak vamps vs. wolves (although tight leather does draw folks to a movie! ^_^ ) So, if anyone wants to throw their two cents in, please do, although I've tried to make it look nice for now, it's not truly finished, I'm definately open for suggestions as to things that folks see, lord knows I'm not that good, yet. =)

the rule book w/ out glossary

http://www.bgdf.com/files/My_Uploads/Shrike/Night%20fight2b.doc

one of the Squad boards (4 identical squads fo rthe moment)

http://www.bgdf.com/files/My_Uploads/Shrike/squadboard.jpg

Monster board

http://www.bgdf.com/files/My_Uploads/Shrike/monsterboard.jpg

two of the 18 maps I've done for it, still using power point at the moment to make them, b/c I've been too lazy/busy to learn real a map program =(

http://www.bgdf.com/files/My_Uploads/Shrike/map2.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/map1.jpg

last but not least some of the cards, 1st is part of the combat deck, 2nd one is from the encounter deck and the 3rd is half and half (the item and monster from the encounter deck.

http://www.bgdf.com/files/My_Uploads/Shrike/cards%201.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/cards2.jpg
http://www.bgdf.com/files/My_Uploads/Shrike/cards3.jpg

Well, I apreciate anyone that wades through it all and lets me know how they feel, been working on it on and off since the Spring of '04 I think, I get sidetracked WAY too easy. edited for new uploaded rules

Anonymous
Re: Night Fight look see

Shrike wrote:
Well, I apreciate anyone that wades through it all and lets me know how they feel, been working on it on and off since the Spring of '04 I think, I get sidetracked WAY too easy.

Okay, I'll take you up on your invite and jump right in.

First of all I as others have expressed, I love the theme.

Secondly, great job on your approach of simplicity with the rules, while there will be many loop holes (in my experience LoS alone can generate hundreds of errata) the attempt to keep everything simple and to the point is one I admire a great deal.

A few quickies:

#1) I feel that the dice used for tracking life points (a mechanic I like to see, good job) should deduct or go backwards, not forwards. While I understand the concept (you have taken one wound, now you have taken two), I just always felt it is more natural and more the norm in the gaming world to count down to zero. Preference, perhaps, just my opinion, the die should indicate with the units starting vitality number showing and work its way down to zero (die removal)

#2) Ranged/Ballistics, this seems to be a distinction without a difference in your game, only adding clutter, I'd scrap it and just go with a single simple RANGED ability.

#3) Ranged for the monsters has me confused. I may be missing what themed universe your particular monsters are from though. However, as far as I can tell, you mentioned Underworld, which I am familiar with, but you said it wasnt done right, plus your images don't reflect the vampires in tight leather with hi tech weapons and your intro uses some fluff to lay down the law that monsters wont be using weapons. So what exactly is a vampires ranged attack? Personally, I'd like to see this go more traditional and eliminate this ability for the monsters (while bumping them in another area, see below)

#4) Movement. Based on what I can make of the rules, it seems that the marines can potentially move further/faster than the monsters. They can take two actions of movement while the monsters can only spend one action on movement. This doesnt feel right or sit well with me when i try and visualize this fantasy taking place on my tabletop. I see the armored equipment heavy human marines lumbering through the rooms, but able to lay down incredible firepower, and from a distance. I see the monsters as inhumanly fast and closing in for the kill or running away into the night.

#5) Tiles. How big physically are the tiles? The sample I downloaded would be a massive tile if a miniature was to fit in one of the spaces. Perhaps your map downloads represented several tiles placed together?

#6) I think Item tokens will be impossible to keep track of on the board. A token that represents an item that has a card off board, very tough to tell what is what. I'd go with chits that have images of the said items, for starters.

#7) The monster board? I am not following this component. Maybe its just a chart for reference? Or is it one board with 6 different monsters on it that you put the vitality tracking dice on, etc? Why? If there were two regular vampires in a room, would you have to have two giant cards each with 5 extra blank monsters on them? Is this the set way monsters always appear in a room (always 1 Vlad, 1 Master V, 1 V, 1 Pack Leader, Alpha and 1 werewolf?) or couldnt any number of monsters be generated in a given room? I would think there would be one card for each monster. Which brings me to #8, either way you go.

#8) Can I runaway from a monster filled room? Run through it to the other door? If not then I think it feels a little weird, like you're in this room you must kill all mosters before you can leave. But if so then I potentially see a problem with dozens of monster cards, each tracking life points, all over the table. Also along these lines, if 8 monsters spawn would this mean I have to layout 8 individual monster boards and set up 8 vitality tracking dice, etc, etc?

#9) The Red Goal map tiles? You listed some sample goals as Earn 30 carnage points, First Squad to find and kill Vlad, Last Squad standing but none of these seem to have anything to do with reaching a specific point on the map, so it wasnt clear as to what these red map tiles actually are to me.

Thats all for now, and most of my questions may be based on misunderstanding the rules, which is still helpful to you maybe, to see areas that may need clarification, maybe.

dete
Offline
Joined: 12/31/1969
Night Fight look see

More than anything your game reminds me of
SPACE HULK!!!! YEAH AWESOME GAME!!!!

You got these bada$$ elite space marines given
Terminator Armour to wear and then they are
deployed in a dark space station to defeat the
very VERY powerful Genestealers!!!!

I hope your monsters heal if you can't finish them.

Shrike
Offline
Joined: 08/26/2010
Night Fight look see

thanks for looking guys, I can't answer any specifics right now, I gotta hit the sack, but I'll come back tomorrow and respond to stuff. Thanks.. just the feedback I was wanting. Oh, yeah, the monster board is just for reference..... ^_^

Shrike
Offline
Joined: 08/26/2010
Night Fight look see

Dete wrote

Quote:
More than anything your game reminds me of
SPACE HULK!!!! YEAH AWESOME GAME!!!!

You got these bada$$ elite space marines given
Terminator Armour to wear and then they are
deployed in a dark space station to defeat the
very VERY powerful Genestealers!!!!

I hope your monsters heal if you can't finish them.

There are some cards that will "heal" a few monsters, they don't have to stay real banged up, but I haven't tried letting them heal on their own yet... Space Hulk was one of many games I looked at for this, good stuff (the L.O.S. diagram I'm borrowing for the moment from another one, "Seige of the citadel" Have to get around to making my own soon...

bobbyj wrote

Quote:
First of all I as others have expressed, I love the theme

Well thanks, I got the idea from a local at one of the comic shops around Wichita Falls, he wanted a card game, I decided to go board

Quote:
Secondly, great job on your approach of simplicity with the rules, while there will be many loop holes (in my experience LoS alone can generate hundreds of errata) the attempt to keep everything simple and to the point is one I admire a great deal.

I definately tried to keep it simple, as the heavier playtesting goes on we'll see if I did a decent job or not.

Quote:
#1) I feel that the dice used for tracking life points (a mechanic I like to see, good job) should deduct or go backwards, not forwards. While I understand the concept (you have taken one wound, now you have taken two), I just always felt it is more natural and more the norm in the gaming world to count down to zero. Preference, perhaps, just my opinion, the die should indicate with the units starting vitality number showing and work its way down to zero (die removal)

Here's why I did this way, not disagreeing with you though. I've tried to keep things the same for the Marines and the Monsters (we'll get to the Ranged/Ballistic thing later =) ) To keep things on the board uncluttered I opted to not mark a Monsters health until they were hurt, kinda like the mini's game Confrontation. Hence the counting up. When a Monster is wounded, you mark it with a wound. I think I screwed up in the rule book and said you mark it on the board, what I meant was map tile, by saying board folks might think you track it on the monster board, sorry if that confused you. (glad I found it now though.)

Let's look at 2 and 3 together

Quote:
#2) Ranged/Ballistics, this seems to be a distinction without a difference in your game, only adding clutter, I'd scrap it and just go with a single simple RANGED ability.

#3) Ranged for the monsters has me confused. I may be missing what themed universe your particular monsters are from though. However, as far as I can tell, you mentioned Underworld, which I am familiar with, but you said it wasnt done right, plus your images don't reflect the vampires in tight leather with hi tech weapons and your intro uses some fluff to lay down the law that monsters wont be using weapons. So what exactly is a vampires ranged attack? Personally, I'd like to see this go more traditional and eliminate this ability for the monsters (while bumping them in another area, see below

I agree, I need to find one name that I like to use for both, i'll try to find that before this Sat.

From the rule book

Quote:
2035, after centuries of thinking them to be nothing more than myth, they emerged. Vampires, Werewolves, there was nothing better to call them.

I always pictured it as something a little different, not 100% the classic vampire thing. My thought on the ranged for the vamps was more like a magical effect, or "force lightning" form the dark side, sinister energy that they can throw off (just the old ones though) I guess I need to talk about it in the rules somehow, maybe a story quote in the middle somewhere? As far as the Underworld reference, that was an inspiration, but I was using the tight leather snippet to refence Ms. Beckinsale, she made the movie at least bearable for me. =) I really like the ranged thing for a few off them though, it adds a little something to the combat. Now as to the movement thing....

Quote:
#4) Movement. Based on what I can make of the rules, it seems that the marines can potentially move further/faster than the monsters. They can take two actions of movement while the monsters can only spend one action on movement. This doesnt feel right or sit well with me when i try and visualize this fantasy taking place on my tabletop. I see the armored equipment heavy human marines lumbering through the rooms, but able to lay down incredible firepower, and from a distance. I see the monsters as inhumanly fast and closing in for the kill or running away into the night.

This I completely see now that you mention it. Now I had done this originally to give the Marines more flexability, but I see your point. I think what I may try is this instead of what I have now.

Still 2 actions, BUT, limiting the Marines to only being able to move once, but fire twice if they want. I think that would fit what you were looking for a little better and I think it does fit the theme better. Not sure if I want the Monsters to move twice though, will have to try a couple of games to see.
if that works.

Quote:
#5) Tiles. How big physically are the tiles? The sample I downloaded would be a massive tile if a miniature was to fit in one of the spaces. Perhaps your map downloads represented several tiles placed together?

The tiles are about 8 inches by 8 inches. The squares are 3/4 inch. I don't think full size mini's would work with how I've got this set up. That was just one tile. Right now the markers I am using stand on a 1/2 inch washer and are only about an inch and a 1/4 high and just under an inch wide.

Quote:
#6) I think Item tokens will be impossible to keep track of on the board. A token that represents an item that has a card off board, very tough to tell what is what. I'd go with chits that have images of the said items, for starters.

You're right, chits would definately be better. That is something I'll have to look at making up for the game.Right now I'm using matched sets of glass tokens. If a weapon pops up on spawn point 1 say, place a token (we'll say red this time) on spawn point 1, then place the card off tile and place a red token on it. If another comes up, use the set of blue ones.

Quote:
#7) The monster board? I am not following this component. Maybe its just a chart for reference? Or is it one board with 6 different monsters on it that you put the vitality tracking dice on, etc? Why? If there were two regular vampires in a room, would you have to have two giant cards each with 5 extra blank monsters on them? Is this the set way monsters always appear in a room (always 1 Vlad, 1 Master V, 1 V, 1 Pack Leader, Alpha and 1 werewolf?) or couldnt any number of monsters be generated in a given room? I would think there would be one card for each monster. Which brings me to #8, either way you go

Ahh, the Monster board. I will definately clarify what it is used for. The Moster cards too. Ok, the board, reference only. The Player actively using the Monsters has that board on hand just to check what each monster can do, only one with the game and you don't track anything on it. The cards. When you pull a Monster card from the encounter deck you place a monster "marker" (right now a cardboard stand up) on the tile on the correct spawn point. The tracking die for wounds would go next to the stand up only if it gets wounded but not destroyed. The monsters show up completey random and you're right, for each card in the deck there is one stand up, the breakdown (will add to the rules too) is this, 1 Vlad, 1 Pack leader, 4 Master vamps, 4 Alpha werewolves, 10 vamps and 11 werewolves. Will try to clear up the confusion in the rulebook on that. Good find!

Quote:
#8) Can I runaway from a monster filled room? Run through it to the other door? If not then I think it feels a little weird, like you're in this room you must kill all mosters before you can leave. But if so then I potentially see a problem with dozens of monster cards, each tracking life points, all over the table. Also along these lines, if 8 monsters spawn would this mean I have to layout 8 individual monster boards and set up 8 vitality tracking dice, etc, etc?

Yes, you can runaway from the monsters, but yes, they can follow. I think I cleared up the tracking thing though, answering your other questions, you would have more on the board, but it would only be the stand ups and maybe a few dice (if they were wounded)

Quote:
#9) The Red Goal map tiles? You listed some sample goals as Earn 30 carnage points, First Squad to find and kill Vlad, Last Squad standing but none of these seem to have anything to do with reaching a specific point on the map, so it wasnt clear as to what these red map tiles actually are to me.

Good point on this. Originally I had seen this as a goal. Maybe pull vlad out of the random deck and place him in the "red" tile, so everyone tries to get there as soon as possible, but now that you mention it, unless i spell that out alot more it will just cause confusion. Have been thinking about not even linking everything together like that too though. Just have each Squad of Marines go where they want, and have the tiles "pulled" at random from a face down pile. That might help a little too because at that point you would never have more than 1 squad on a tile... therefore no need for rules on that! =) How to explain that though...... =( I'll work on it.

You definately showed me some things to look at, will take some time this week to tweak and play around with the rules a little, I hope I answered your questions, thanks for taking the time.

Shrike

dete
Offline
Joined: 12/31/1969
Night Fight look see

I wouldn't want to deal with healing cards, so I would
just say that if you can't finish a vampire/werewolve
in that round, they heal up automatically.

I don't know how much thought you put in for the background story
other than you want the vampires to be powerful than
the ones in Underworld....
If you actually write your story or take notes on it,
I bet it would deepen your actual game. Just like it does for
Space Hulk. Why they don't make that into a movie is besides me!

I have been displeased with many similar movies like Underworld
Blade, and Breed too, so much potential but I would do it different...

like in Blade, I like how the vampires were almost like the mafia,
BUT I really dislike how: they wasted blood in that disco scene.

Shrike
Offline
Joined: 08/26/2010
Night Fight look see

As far as the "healing cards" go, I just have 1 card that does it for the monsters, (3 copies) reallt trying to keep the "book work" to a minimum and keep play flowing. I had thought about it though.

Not really a ton of thought, but as far as the "extra abilities" and stuff I had in mind a series of novels, the Anita Blake Vampire Hunter books by L. K. Hamilton. Her Vamps do all kinds of stuff, the older they get (centuries) the more stuff they can do. The problems with those flicks I think is that the studios don;t kow what they are doing, the directors/scripters might know it, but then the higher ups get involved... ya see it all of the time. Now the first Blade, I liked that one alot, not #2 adn I haven't seen three... but you never know.

edited to add remark on healing

Shrike

Syndicate content


forum | by Dr. Radut