Hiya all,
I have tried out most of the examples on the Combat without Dice thread, since the game is getting pretty far. Some of them work ok (Card battling) and others don't work at all.
I think I have found out the problem though. During a few 2-player playtests I was looking over the board, and I was like: "Hey this is supposed to be a war game, but there are only a few units on the board! (The 3 starting ones for each person, plus a couple extra harvesters)
So I think the few amount of units, the less battling (duh!) but I can't think of a way to make people buy more "battle" units. Do you guys have any ideas?
I have tried a couple ways, but I think it dulled down the game, as I was forcing people to buy units. I am so worked up on this because it also slowed down the game to about 2 hours, which my goal was 60 min to 90 min.
Very Needy,
-Justin
Edit: Changed the title to go along with my newest post. (and go with jwarrend new post topic; descriptive titles)
How about you can create buildings that create soldiers similar to RTS games on the PC? You could have a cash fund that is spent on this production which the harvesters gather for you.