Hello. I just want your guys help in determining how I should pull off a city-building board game. I have just too little an idea with other existing city-building games. So, is there any city game with concepts such as gaining reputation or status (as a tycoon or city official), setting buildings and businesses as separate entities (like, if I were to establish a building or factory, it could contain any one of the available businesses, rather than just one whole structure with a specific characteristic), and buying lots first before building a structure.
So, anyway, if there aren't any city-building games of such repertoire, could there be other games of different categories with that same characteristics? Please inform me. Please?
And also, please tell me if those concepts are bad or good. Or if you are totally ambivalent and will just reply, "I'll just have to wait and see what your outcome will be!".
==>Faust
Well, that's nice. Thanks for the replies. I'm gonna "research" on the games you mentioned. So, you guys would rather have a more or less out of time city-building game than a modern one? I see. Though I was thinking of making a city-building game from "out of scratch", like the PC game Sim City. Or probably, if I'm not mistaken, that game called Big City (?). Wow, Big City IS beautiful! The reviews on it weren't exagerrated. Oh jeesh, I was thinking about making 3D structures, too! Although my thoughts about it is having a large board with gridlines... er, like Metropolis? I think I just assimilated a whole lotta other games...
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...But since these games are almost completely "build city structures and gain points", then I think my game's still a little different. Though they would have pretty nice structures, too, it's more about money. Gaining money, giving people nice things, and having a seat in the city gov't; all for reputation. Or is this also existent in another game?