I'm wondering what are common ways to handle NPCs (non player characters) are -- in any non-computer game.
A few I could think of are 'fixed movement' (aka Kill Doctor Lucky), player choice (each turn, one player moves part of the NPC's units), and player vote (all players decide what the NPC does).
What other options are there?
Well, not specifically movement, but mechanics to handle the decision making for an opponent who is not a living, breathing, human being.