Many times when I am working on a game I feel like I need to have the same consistancy in the game design everywhere. This drags out my design, trying to come up with new things, just to fill in the spaces in some parts of the game.
Example: In the fantasy tactics game I am working on right now, I have several catragories of units. I have warriors, spellcasters, undead, beast, magical beast, construct, demon, and elemental. The thing is that I have 12 warriors, 12 spellcasters, 12 undead, and 12 demon types. I have less than 12 in the other catagories, and I am having a hard time going forward without making them have 12 units also.
I am just wondering if anyone here has the same problem when designing games. Or if anyone can give me any advice, or thoughts on whether or not a game needs to have the same consistancy.
I think I am going to go through another session of throwing stuff out, and then make a simpler prototype. This just drives me crazy.
I am kind of relieved that I am not the only one here with this problem. (BTW FastLearner, I am diagnosed with OCD, it isn't that bad unless I don't take my meds, or if I am super stressed. My brother has it MUCH worse than I do.)