I'm working on a new "custom" style card game where you fight charecters of different sizes. Each charecter has 6 "zones" and these zones can be either Head, Body or Miss. "Head" zones are always aranged to the left most side and "Miss" is always on the rightmost side.
The head zone does extra damage when hit, and miss obvously does no damage to that charecter. So, a normal charecter might look like: HHBBBM and a smaller charecter with a big head would look like HHHBBM.
But I don't know how to handle how to descide when a zone is hit.
At fitst, I was thinking a seperate deck of cards that's Draw from one at a time. But the problem with that is the nessesity of extra cards. nd I can't use cards from the deck with symbols (As I did with my last game) Because I want the odds to be the same as the odds on the charecter card.
Right now I'm using a 6-sided die which is neeter, but more random. One problem also is you have to roll for each and every attack. (Or si this not a problem?) One plus side, is lots of rolls=better random distrubution.
Does anyone else have any ideas of how to have a mechanic for zones thats both neat and not so random? Thanks!
Well a 6 sided die wouldn't necessary be "more" random, as drawing a card is random as well.
They're both probabilities.
If you marked each location as a number like this.
H1 H2 B3 B4 B5 M6
It may seem random, but you have a 2 in 6 chance of hitting the head (~33%) a 3 in 6 chance (~50%) to hit the body and a 1 in 6 (~15%) chance to miss.
Although with only 6 possibilites, and 3 choices, that gives you far less room to play with probabiltiy as you'd probably like.
If you wanted a character to be harder to hit, 2/6 chance to miss would lower the other chances to hit as well. A character with a large head and is very speedy, would be extremely hard to hit the body.
I would either use a d10 to help give you more room to play with the probabilities, or go with two die rolls. One to determine hit, the second to determine hit location. However, the more die rolls you have the more time it takes, and in some people, increases the perception of randomness.
If you mark everything down as 1-6 (i.e. every number is mapped to a different location) then yes, that is true randomness. More than one number has to be mapped to a location for probability to start taking place.