I've been working on a Insurgency/Guerrilla War type game for some time now. There are three players who are guerilla chiefs and one player who plays Government X. Now my question is are opposed dice rolls (eg. Attacker against Defender higher roll wins) really the best way to go to represent combat? I'm a big fan of Richard Borg's games but I really don't feel his Commands and Colors scheme would really work here. My game in its current form has players rolling three kinds of dice during combat.
Guerilla Bands:
Have a base roll of 2D6
This number goes up in increments as a guerilla band grows larger. And gets ahold of different ordinance and so on.
Gov X:
Motorized Rifle Company rolls:
3D6+2D8
The Gov X units do not have their rolls modified except under certain conditions. They never gain experience or get better.
I guess what I'm saying is that through all my brainstorming I haven't come across a better way to portray low intensity combat. Is there a better way to do this without turning my beer and pretzels game into a hardcore grognard game that only a few people are willing to even take the time to read the rules?
I agree with a lot of what was said. And its true there are alot of variables in combat to include luck, preparation, and let us not forget Murphy and his frigging law. I think maybe I have found a solution that works best for my game. I'm considering assigning target numbers for different effects. And I think I'm probably be using a D8 or D12 system (the idea of having to throw massive amounts of D6 across the table isn't too appealing to me).
Main Battle Tank rolls 8D8
Is Destroyed on a roll of 40 or better.
Damaged on a roll of 36 or better.
Captured on a 55 or better.
15 Man Guerilla Element rolls 4D8( 2D8 for base of 5 men +1d8 for every 5 men following)
Is equipped with a Light Antitank Rocket ( 1d8 against tanks)
Is equipped with a Fire And Forget Antitank Rocket (2d8 against tanks)
50% attrition <7 men> (on 24 or better)
25% attrition <3men> (on 16 or better)
Captured (on 32 or better)
Well that looks like the ground work anyway I'll see where I go from there. Any other thoughts? You guys have given me plenty of food for thought.