Hi again! I'm trying to work on my game and was wondering: is there an easy way to make sure that each player's four tokens move in PARALLEL instead of SERIALLY? The premise is that during the players turn, four tokens are taking action independently at the same time.
Here's the issue. Suppose four people are in a square and one has a tool which makes him work faster. The original intent was: one person uses the tool during the turn and three do not. However, when I test played the game, what wound up happening is that: the first guy used the tool for his whole turn, handed it off to the second guy, the second guy used it for HIS whole turn, and so forth. Serial behavior. The tool becomes way too powerful.
In theory, people could keep track of how many actions each player has performed and say that token 1's first action occurs at the same time as token 2's first action and so forth. When token 1 has finished with his turn, everyone else has as well. The catch is that the bookkeeping for this enhancement is going to be HIDEOUS and hard to enforce.
For the time being, I've kept the serial behavior but made the tools which can be "abused" in this manner MUCH harder to get.
How do other games handle this?
Thanks in advance,
ACG
I had debated something like that -- having each token perform one action at a time -- but it would be too awkward for the player (the tokens may be spaced out all over the board, people may forget who hasn't taken their turn yet, and so forth). It would be perfect for game design, though.
Furthermore, scenarios can develop where different tokens have different numbers of actions. In that case, even this idea would be shot.
ACG