I have a mechanic that I am working on for one of my multiple projects. It involves building a (longish)string of colored symbols randomly from a board. The players have cards that are have the same symbols. Game play goes along with players trying to play sets of cards to match the generated string of symbols, but anywhere along the string, in varying numbers of cards.
I was surfing boardgamegeek looking for other games that use such pattern-recognition ideas. The only one I came across was an old one by Uwe Rosenberg called Komme Gleich, about waiters trying to serve orders.
First off, has anyone played or seen this game? Second, I'm curious about opinions for such a pattern recognition thing. I worry as the string gets longer the potential for Analysis Paralysis goes up quickly, like someone looking for words in a letter jumble puzzle. My second worry is the possiblity of the impossible. If there are a fixed number of cards, then there could be a string of symbols that has patterns that are statistically improbable to be able to complete. I guess reducing the number of symbols would help that.
So any ideas or other games to check out with pattern recognition-type idea would be appreciated. And yes I know there is a pattern recognition check in BGG, but none of the games under there appeared to be what I wanted.
Andy
As I re-read my post, I think it may come off as more of "i have an idea, help me" sort of thing than it was meant to. Basically I am curious to see if anyone else is working or has seen projects that deal with pattern matching as such. This is a new sort of mechanic for me, and I'm wondering what ground has already been tread and what sort of problems I might run into as I develop it, if anyone has run this ground before me.
I actually played Set for the first time this weekend, but thanks for the idea of Triology. That I think is closer to my mark. I also found something called Constellation that is players looking to create 2d patterns in a grid.
Actually, the game is a variation of set-collection, where you are trying to get specific patterns of cards. I'm mulling the idea of using an ever-changing 'master' pattern, instead of set patterns. The long string is used to limit the types of patterns that can be used.
The other thing is that sometimes having to write a post helps to congeal ideas somewhat.
Andy