Hi Folks,
When playing and designing games, where do your preferences tend to go - more towards complex rules and many bits or simple rules?
Either of these tend to have deeper strategic levels (look at Chess, with fairly simple rules or MTG with complex and changing rules and lots of cards).
What's your personal preference? Sometimes the simpler to play games are not easier to design. Do you tend to par down a game until it's in it's simplest playable form, or do you add diversity by expanding rules and design concepts?
I'm struggling between these two poles on a game I'm currently working on, so I'm really interested in your opinions.
Cheers!
Ben
Lately, one of my design goals is to have all the rules fit on the front and back of a standard sheet of paper. That includes illustrations, examples and artwork. I've really been working to streamline rules and gameplay efficiency, thinking that simpler games have broader appeal and may be easier to get a publisher to take a look at.
That said, of my 7 most recent prototypes, 2 are far more complex and involved. One takes up 5 pages of rules, the other 4. Nothing nearly as complex as a wargame, but for the types of games I've been developing lately, they are much more complex and layered.
I also tend to like games with minimal components, making set up and clean up a breeze. Few things are more frustrating to me than a game that takes 10 minutes to set up and 10 minutes to take down -- especially considering that's 20 minutes that could be spent playing more games! :)