I'm working on developing what I've given the working title of an 'epic' strategy game. The premise behind this is that even though a particular game session may only take 20-40 minutes, the game can continue untill one player has acheived all the requirements of a more absolute 'match' victory. The effect of this is an ongoing game that builds upon itself as each individual game progresses. I've accounted for an always changing experience such that the strategy of each session is different and exciting. Tbe game is played with two people and the effect of each session leaves you wondering how you are going to strategically outwit your opponent the next time you meet to play. In my alpha testing, the small community who I've worked with have shown an appreciation for this and have agreed that assuming I work out a few kinks in the rules to improve the flow, the game shows a good deal of potential. The question that I pose to my fellow game designers is this: Can you envision enjoying a game that may take 6-10 sessions to conclude? assuming that the replayability is kept fresh and interesting? Any comments/ concerns or ideas would be much appreciated.
This post may be difficult to interpret as I'm not going to be giving much information as to the rules or design of my game. I also feel its important to say that although I enjoy gaming, my experience is restricted to a few select titles. So any commentary / information would be appreciated but if you make reference to existing games, please give a brief explanation or link to rules.
I suppose a little more information is required-
The basis of the game utilizes rpg style experience... (think Mordheim (Games Workshop) only severely downsized with a strong emphasis on strategic play). In a sense your "army" is ever changing, and as the game progresses (from session to session) you are 'rewarded' with stronger/ more varied strategic tools and more content. The addition of these strategic tools is what provides the added fun with each succesive game. In response to being only two player: The game requires extremely delicate tweaking of elements in order to enable a multitude of strategies feasable, yet all equally useful for different situations. Thus no one strategy is more powerful than any others, yet they are all useful in different situations. At this point in time, adding additional players will upset the balance which I've been working on for the past three months to reach. I hope this further information helps. I appreciate all responses and the more insight I'm given from people other than my somewhat secluded testing community the better. TY