Hey ya'll,
Just got back from a couple of gorgeous weeks in a Tuscan villa ;)
While there (in between bottle sof wine, sunbathing, swimming in the Medditeranean and admiring bronzed bodies...) I finished off reading 'The Player of Games' by Iain M. Banks.
This post will only really be of relevance to those who have read the book, but may induce other to read it!
A review can be found here -
http://www.techsoc.com/player.htm
What I am interested in, are thoughts by others who have read the book, about the game of Azad. It would be very cool to find out more information on the game, how much Bank knows about the game, if anyone has put any effort into learning or developing it any further (if possible!) or how it may have influenced anyone in their designs.
I have some ideas on a game from reading the book, and will deevlop it further once other projects are out of the way, but I would be interested in hearing from anyone else who has read the book...
If anyone wants any more info about this, let me know...
Heh, I agree, it is of course a monster game, far beyond the imaginings of what we would consider a monster game today...
One of the more interesting aspects of the game (for me) as playing on multiple boards, gaining advantages for the advanced boards earlier on. I quite like the concept of 'mini-games' leading onto larger games and lending themselves to different strategies.
The inspiration it gave me was to create an area-control chess type wargame, based on a point-to-point movement map made up of a series of different coloured criss-crossing lines. The ability to bring new pieces onto the board, coupled with being able to either capture or destroy enemy pieces also interested me.
I'd be keen to see that, would be a good source of inspiration as well. I seem to remember a friend telling me about a CJ Cherryh novel which included a game which was easy to win quickly, but the point of the game was to either make it last or purely enjoy the game?