Hey guys and gals,
I've been reviewing some material and it occured to me the unique differences between positive feedback and negative feedback in a game. Just thought I'd get a discussion going about this since it's very interesting.
Positive feedback is when a player performs an action that encourages further growth in their 'game system', or they advance their position in such a way that allows them to advance their position further next turn. Simply advancing their position does not consitute as positive feedback. That's simply advancing your position.
Negative feedback is when a player performs an action such that their 'game system' reduces in size, or they are affected negatively in such a way that they will continue to be affected negatively in the future.
Any ideas or examples of games that use this notion? Can anyone think of a few mechanics that use this?
rd
p.s. Yo mama stinks... (that should at least incite some sort of conversation!)
those are some good thoughts and I think those thoughts provide a foundation for controlling feedback. What I was more interested in is systems in games where the feedback promotes a growth such that more growth is able to occur (that's postive feedback). I think an example of such a system is in order.
Think of the melt-ponds on the artic glaciers. Water absorbs heat at a greater rate than ice (ice reflects more of the light as opposed to absorbing it). Which in turn causes more of the ice around it to melt, creating more water, which cause more ice around it to melt, etc. This is the type of positive feedback I'm talking about. The system is influenced in a postive (growth) fashion simply by existing. Does anybody have any game examples where positive feedback occurs? What about negative feedback?
rd