Hi, Ya'll
I'm designing a table-top puzzle/combat game ("Rotating Wonders") with it is what I think is a strange concept.
Each player uses card's to turn the "color cube" in the middle of the gameboard. (I.E. I play a 5, I turn the color cube 5 times) The color that is facing you during the attack phase, is the color of the player you must attack (if you are going to attack).
This all means that the results of who you are going to attack is pre-determined, and it may not be who you want to attack.
Is this a good idea (Pre-determined results) or should I try and come up with something different?
Thanks in Advance
-Justin
Ya, the only bad part of having "attack whatever is face up" is that there would only be 1 person continually attacked, until someone turns the cube.
The good thing is both ideas (Face-up or Facing you) could be implemented into the design, and players could choose which one they want to use for there game session.
My idea also was that cards are used for combat too, and could lead to situations, like you mentioned.
An idea I just came up with is that Aces would move the "color cube" one, but also change the direction in which it spins.
It does have awhile to go. A goal for this one is to make it fun and simple enough to pick-up and play, with kid's and adults.
-Justin