I managed to do the very first playtesting of Earthling Snatching Spree (Entry #2 in June GDS), and found some minor and some huge problems I'm trying to solve now.
The main issue was that instead of using the UFO to go capturing earthlings, my daughter cleverly decided to use the avialable movements to get earthlings into her mothership. This is the main flaw I catched, and the one I'm trying to solve. And that is what this post is about.
I can think of several ways to solve it, from simple ones (like limiting the earthling movemente to one step per earthling per turn) to more complex ones (like implementing some random method to determine how the earthlings will move).
Some ideas I had:
- - Just one step per earthling per turn.
- Earthlings con be moved only inside some area of the board, but not outside it.
- Players can't move earthlings towards their mothership, but away from it.
- Earthling movement is made at the end of the turn, determined by some random method.
Seo
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I like your idea of "slow" and "quick" earthlings. I'll give it some thought.
I was thinking of reducing the number of earthlings, though, so adding one goes a bit against what I had in mind, but maybe with some tweaking it can be applied.
Seo