So my wife wants me to design a detective game for her, like Clue, but different and able to be played with only two players.
I know she's a huge Law and Order buff, and I want to stick to mechanics that, without adding chrome or flavor text, provoke the same kinds of feelings that watching Law and Order provokes.
Here are some of my ideas:
There are several Witness spaces, each with a differing number that represents their willingness to talk to you. Each Witness space has an Interview card face down on it.
By paying some resource inversely proportional to the witness' willingness to talk, you get to look at the Interview card and put it back, face-down, on the space.
The card has either a No Relevant Testimony (x5), a Lead!(x4), or an Eyewitness Testimony (x1).
Getting a Lead! might give you another turn, and part of the win condition is being able to flip over the Eyewitness Testimony card on your first try.
The middle part of the board is removable, and there are 12-18 different Crime Scenes you can put into the middle slot, each of which has about 12 items pictured in it. As the game progresses, the players draw Search cards, each of which has three items pictured on it. By matching items in the Crime Scene to items on the Search cards, the players collect Clue tokens.
1 match on a card - 1 Clue token
2 matches on a card - 3 Clue tokens
3 matches on a card - 6 Clue tokens.
Part of the win condition is having at least 12 Clue tokens.
Anyone have any other ideas (or changes to these ideas) to help my wife get her Law and Order fix from a board game?
Thanks!