Hi, I have been reading around here for a couple of days now and this is my first post so, Hi every1!
Now to my game, I has thought of a dungeon crawler.
One player "is" the pyramid (or may i choose another environment?) and the other players is the ones that is trying to escape from there.
The PP (pyramid player ;D ) has a deck with bad and good cards (for the players) the bad cards costs kindness markers (or whatever) and the good ones do you get kindness markers from.
And when the players meet a mummie or open a chest with a bad thing (that the PP chooses) they get scarepoints that the has to roll over with a die to open the door or chest
Any thoughts?
I am still in the brainstorming period so this is only ideas.
I haven't come up with a good win condition for the PP. You can get if all dies or never comes out from the pyramid you win, but the the PP can spam bad "things" so the players get scare points and gets difficult to open doors ect.
I should maybe remove the scare points stuff?
The players gets different characters that has different stats and maybe different win conditions?
The characters could fight, move, open chests and find secret passages, like ordinary dungeon crawlers.