Hello all,
I'm currently working on a full-cooperative game, where all players walk together toward a common goal (well, maybe I'll include personal, hidden objectives, but that's to see later). All will happen in a futuristic setting (think Aliens - the movie), inside an infested ship/base.
To create a kind of suspense and fear of the unknown, I want the board to be randomly designed, probably during the game play. I think of using 7x7-square game tiles, with openings or not on each side. It's kind of similar to the Zombies! board game, but the tiles would be placed when a player or a squad (a group of players) passes by a "door", and not automatically each turn as it is the case in Zombies! That will oblige the players to advance, and not wait for the "goal" tile to appear magically just near them.
With this "feature", players will feel like their characters: they don't know exactly how the ship/base is built, and they certainly don't know what happened in the rooms they will visit. This will also add some replay value, as the board will not be the same for each game.
The point is, some missions will be "Evac"; that is, the players must evacuate the building alive via a special tile. Some other missions will ask for the players to find some object, or to reach a specific room. Knowing this, it is very important that all rooms must be placed, and no total dead-end (closed board) must happen. And that's where I am right now: how could it be done?
Here are some ideas, tell me if you think of other ones (as I'm certainly not satisfied with the ones I got):
- Ensure each tile has at least 3 openings. It would be impossible to "close" the board this way.
- Allow the players to "create a door" (bombing a wall, using ventilation ducts, etc.). This could solve the problem, but would be the criteria to allow them to create such a door? When there's a total dead-end? Or maybe giving them some kind of malus for doing this? Because we certainly don't want the players to create doors everywhere!
- When the board is closed, a tile could be drawn and placed over an already placed tile, to "open" back the board. But how that could logically happen?
- When drawing a tile, if placing it could only lead to a closed board, the players draw a new tile until they get one that does not close the board (except if it's the last tile, naturally!). However, there's still the possibility that no remaining tile will let the board open.
I'm sure someone can think of something better!
Thanks!
There is a possible solution to this - make the mechanism used by the players to blast their own door a limited thing - one per player or somesuch (or based on the game, only available if a certain type of character is taken, like a demolition guy). This makes them more valuable and more likely to be used with some thought instead of mindlessly blowing through anything in the way.
Another thought is to have some of the tiles to be placed contain explosives, so that detonating into a room like that would cause a backlash on the players nearby the explosion.