Hi, I'm new to the board and am looking for some advice...
I am working on an adventure/exploration board game, and am trying to determine the best way to run combat.
The mechanics I am looking at are:
- D20+Mod vs. Target (Similar to numerous RPG's)
- #D6 vs. #D6 (Similar to Risk)
- #D6 vs. Target (Similar to Talisman)
- #Attack Dice vs. #Defense Dice (similar to Hero Quest or Heroscape)
Any comments on the strength's and weaknesses of these mechanics would greatly help. Also, if anyone can recommend reading material, please note it here also.
Thanks
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Correct. I am looking for peoples comments and thoughts one each of these styles of rolling for combat resolution.
The reason I am considering the D20, is that the game is going to be based on an old RPG I enjoy. And seeing how it will be geared towards the limited RPG fan base that the game has, I was thinking of basing combat similar to that of the RPG where D20's are used in combat (D20+Modifier).
However, instead of having both attacker and defender rolling to see who gets the highest total, I was thinking of just giving the enemy encounter cards a flat defense stat that the player would have to beat with their roll to hit, and then roll to defend against the enemies static attack stat.
Of course, like you say, most gamers have easier access to, and a better comfort level with D6's.