Yes, this is my first real contribution/question to the forums, and yes, its all about poop.
My son is turning two this month, and its time for potty training very soon.
I have been toying with the idea of making a "poo-poo in the potty" game to gross out my wife, and have fun with my son, all at the same time.
The basic idea is to teach him the concept of pooping in the toilet, and that while accidents are ok, the real objective is making it to the toilet in time to poop there.
Im thinking the game board layout should resemble a house floorplan, with a bathroom and "Potty Bowl" of some sort in the middle. The idea is to get your player from random rooms to the bathroom before you have an "accident".
If you dont make it to the potty in time, you have to clean up the mess, which takes time.
I like the gross-factor of making counters as little poops that have to be put in the bowl, but I dont want kids to interpret this as actually handling the poop in real life. So... maybe not.
Before I sink much more time than just daydreaming a new way to make my wife question why she married me, Im concerned that any typical game mechanics, no matter how simple, might be beyond the capacity of kids young enough to appreciate the subject matter.
So, the real question is what sort of non competitve mechanics can I use to make it more of a fun play experience than a competition?
Candyland uses color matching, but even this might be beyond a 2 year old. Maybe I just need to wait another 6 months..
So... Any ideas? :)
I can already picture the icons used in the potty game!
I like the idea of using images of stuffed animals and getting them to the potty before it's too late. You could have them in diapers, and if they don't make it, the diapers stay on and they can't go outside to play or something like that. Reinforce the positives of getting to the bathroom on time.
Good luck, keep us posted on your progress. I'm sure your game would be of interest to many in this forum!