In my CCG I currently have a mana generation system that is hidden from your opponent. Obviusley this makes it possible for a player to cheat.
Whilst I realise it is possible for people to cheat in most games I'd like to remove this element of it from my game.
I've come up with many different systems but they all seem to be some what lacking.
Any one have any ideas that could kick start me in a new direction?
Hi all,
Thanks for the ideas. Some I've already come up with and discarded, others are new and interesting.
I think I'm going to go for simplicity and forget about cards altogther. What do you think of using a dice to record how much 'mana' you have. I.e. you gain 3 mana each turn to spend and if you don't use it that turn you carry it across into your next turn.
What do you think? Too simple?
Cheers all. And a Merry Christmas to you.