Hi,
This here is an idea I had the other day for a new game, and it's been bugging me ever since, but I wanted to see if I could get any advice here on bgdf. You all seem to be pretty darn smart people to me, so I thought, why not? So, here goes:
Name of Game: High Risk
Genre: strategy/wargame? (think Risk on steroids)
Players: 2-8?
This idea sparked from the desire to have a game like Risk, only much better. Risk is fun and all, but too basic, and sometimes too easy (control just Asia and Australia, and you got it made). IT's also too confining for me: not enough territories, no navies (weren't naval battels real big back then?), and not complex enough. So, the other day, while playing Risk with my siblings (thrashing them all the way from East Africa to New Gineau), I thought to myself, "Wouldn't itbe cool to play Risk on a real map of the world?" And so it began. Next came the idea of having a navy. Then, the following day, my Dad gave me the idea of the title for the game. And I also thought of trying to have some sorta secretive aspect to the game, where you can sectretly put a plan into motion, but also somehow prevent people from cheating with this. And of course, since this would be a more complicated game, and for older players, more than likely you could introduce a way to have diplomacy (but how do you do that, and prevent 7 people from ganging up on one poor sap?). I want people to be able to forge (and break), peace treaties and alliances, as well as trade resources. Or, you could even allow powerful players to conquer a weaker one, and turn them into slaves. Using their army and navy on their turn, and sapping them of their resources (though possibly angering the weak player's allies, or maybe causing him to gain some allies, some people love to help the underdogs). Possibilities abound. And threaten to overcomplicate the game.
Ideas and problems that I've run into include the secretive part (how do you allow someone to secretly start sneaking a large army into a territory to attack, yet keep people from cheating with stuff like this?). Exactly what era is this in? (I can't remember what time frame Risk takes place in.) I also hope to have a map with correct terrain (to give attackers and deffenders penalties and advantages). As well as the latitude/longitude grid patter, to allow players to have to fight for countries one square at a time, which means a player could still hold onto control of a country just long enough to get reinforcments, and preventing the attacker from gaining a territory bonus. And that would help with navies, as then you wouldn't have to bust out a ruler everytime you wanted to move your ships, just move them a square at a time. And why just the basic battalion? Why can't you have infantry, cavalry, and artillery? As well as supply lines. And galleons and troop ships on the seas. I also want to include a few resources such as loyalty (of your subjects), gold (a measurment of wealth), and also natural resource areas. For example, if in your territories you have 6 forests and 2 metal mines, you could build up to 3 ships per turn. And of course you'll get new units based on your territory holdings, but what if you're in bad need of troops, and fast? Why not initiate a draft? You would loose some loyalty, and maybe not be able to get more recruits the normal way for a while, but it would help in the short term. Or what if money was needed? How about, for a loss of loyalty, you could increase taxes, and get more gold?
As you can see, this game could easily become overly long and overly complicated. I like complicated and long, but even I have my limits. So I am in need of ideas and suggestions and advice. I've yet to work on the actual mechanics and systems (such as movement/purchasing/fighting/etc.), as I am still in the brainstorming phase, with new ideas bursting into my mind all the time. So I figured you guys (and gals) could help me, as I'm still a newbie in all of this. I don't want this game to be too complicated (though I would like to make some of the rules optional, so people could play simple or complex games if they wished), and I don't know how much stuff to add before I reach that point. So, guys, can your collective minds aid me in this quest for global domination?
Live long and prosper, Qundar out.
P.S. Should I put this also in the journal section?
P.P.S. Any and all comments are welcome, even if it's to tell me my idea sucks. Or that it's too overdone, or just not workable. I welcome all thoughts.
Hi,
Wow! All this overnight! Great, thanks for all the advice people. I haven't time to comment on any of your ideas specifically, but I will as soon as I can. I need to let these ideas brew in my mind first before I comment. Just wanted to say I received them all and am very grateful. Please, please keep them coming. I'll write more later. ttfn
Live long and prosper, Qundar out.
P.S. Hey, Gogolski, I edited my original post, is it better now?