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"Rolling" a d4...

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Anonymous

So, I've been designing a family game in the much-hated "roll-and-move" category. (I currently call it "Game.") I set myself a challenge to make a game a four year-old can play that is at least a bit fun for parents or older siblings...

In its current iteration, players roll 2d4. One of the game's primary mechanics involves placing cards on spaces where someone might land, and increased likelihood of rolling a 5 with 2d4 (as opposed to 7 in 2d6) turned out to be important in playtesting.

Here's the rub. My playtesters, not being from a D&D background and thus without my warm fuzzy memories of rolling odd dice, just don't think slinging pyramids is as fun as rolling cubes. Have any of you had a similar reaction? Should this be something I should worry at all about, if at some point down the line I try to sell this thing? I could always have d8s made that were numbered differently, but that would probably be expensive...

[Irrelevant aside: My nominations for sheer aesthetic joy in die-rolling, from best to worst: d20, d12, d10, d6, d12, d8, d4.]

Thanks, all.

Tom

Anonymous
"Rolling" a d4...

Of all the dice in all the world, the d4 is my LEAST favorite in that it causes fear and confusion in those not familliar with the myriad ways of determining the actual outcome. It is all well and good for an RPG'er (who probably has their own familiar dice with corners rounded from years and years of use) to know what to do with a d4 (or, god forbid, two of them), but I think it may be an overly complex trick to get a four-year-old (or, god forbid, two or more of them) to understand it's finer workings.

My advice, unless the bell curve distribution of the 2d4 system is spcifically desirable (the benefit outweighs the negatives), then stick with the familiar and well loved 2d6.

(Don't get me wrong, I'm an RPG'er and I don't mind them, but every time I see someone using a d4, I thank god than none of my designs use one.)

Just my $.02

Anonymous
"Rolling" a d4...

If you could make a d16 with the following numbers on it: 2 3 3 4 4 4 5 5 5 5 6 6 6 7 7 8, it would be exactly the same results as 2d4. They do exist:

http://www.advancinghordes.com/index.php/cPath/13
http://store4.yimg.com/I/gsonline_1787_463674

phpbbadmin
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Also

They have 8 sided die number 1-4..

This was the first hit on a google search:

http://shop.store.yahoo.com/gsonline/8sid14numdic.html

They are $1 each, but I imagine they would give discounts for high quantity purchases.

-Darke

SVan
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"Rolling" a d4...

I have a game that uses a d4 also, and I have gotten "which number did I roll?" response a few times. The d8 with 1 to 4 seems nice but may not be acceptable to a publisher. The problem is a d6 is too much right now, so I guess I'll probably have to change the whole mechanic.

I guess coming from D & D a d4 isn't too bad to me, so i didn't realize that it would be a bad idea to put them in. However with d20's and d8's in some mainstream games, those dice aren't bad at all. (Risk 2210 has d8's which is the first game I've seen in the mainstream with one of those. Scattergories has a d20 (or higher) and the trading card games Wizards did for Football and Baseball had d20's in them.)

-Steve

Anonymous
"Rolling" a d4...

I dislike d4's because there is no "top" number, and because it doesn't really roll. It just drops on the table and stops, making me feel like I don't get a very good random result. d20's on the other hand, roll a lot, and I feel better about the results.

evilupine
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"Rolling" a d4...

Hi,
I found a four sided die at a teachers supply store that is not like a normal four sider. It has red, blue, yellow and green sides that land up. You could easily put stickers on them, or mabye the company that makes them (who ever they are) would print numbers on them for you. I have managed to locate someone who sells them ( http://www.jdbgames.com/gryb/gryb.htm )
scroll down to where it says "GRYB Game System Benefits" and you will see a very small 'thing' on a brown bag in the center of the image. If you scroll down further you'll see that jdbgames sells these dice individually for $1.29 each.
At any rate maybe the maker of that game could help you find out where to get them from.
They are pretty cool dice, they have a nice feel and roll really well and they land with a face turned up.
Hope that helps.

EDIT: sorry for the bad url.. This one > http://www.jdbgames.com/gryb/index.htm
should work.

Oracle
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"Rolling" a d4...

I don't like dice in general any more than the average member here, but in games that use them, I like getting away from the same old d6 cubes. To me, anything other than yet another cube is an improvement, and the more shapes of dice the game, the better. Despite it being mostly a dice-fest, I really like Formula De.

rkalajian
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"Rolling" a d4...

I'm actually a fan of dice, though i'm starting to dislike roll & move schemes more and more.

I like the way dice feel, the sounds they make, etc...

d4's though...I hate them. I've hated them since my days in D&D. They just don't work right.

jwarrend
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"Rolling" a d4...

As somewhat of a digression, my favorite die by far would have to be the D30, if only for the novelty. In fact, the one time I played Formula De, my main strategy revolved around getting going fast enough going into the last straightaway so I could shift up to 6th gear and roll the 30 sided die. (I managed to come in with my cars 1-2, so it may have been a good strategy...)

Obviously, you'll make your life so very much easier in every way if you can find a way to use a D6.

Another route of novelty you could pursue would be instead of having the sides of the dice covered with 1 to 6 "pips", you could have them mean something different. For example, the new "War of the Ring" board game uses dice to indicate what actions you're allowed to take. Granted, this is beyond the scope of a game for a 4 year old, my point is more that a way to get beyond the "been there, done that" feel of roll and move might be to have die rolling that does something different than just tell you how many spaces to go.

For your specific game, I suspect that if the child is sick of die rolling, he's unusually experienced for his age! The only reason I'd favor a d6 rather than d4 is that it's much easier to explain how to read the result.

Best of luck with your design!

-Jeff

Scurra
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Re: "Rolling" a d4...

tomchaps wrote:
[Irrelevant aside: My nominations for sheer aesthetic joy in die-rolling, from best to worst: d20, d12, d10, d6, d12, d8, d4.]

I can't quite tell if you like or dislike the d12 based on that list :)

Personally, I'm a d10 guy myself. It's got a proper roll (unlike the d6) and two of them make a good percentile system, which neither the d12 nor d20 can cut.

The d4 is just silly, but if you're going to use the basic polyhedra set, then you have to have one I suppose. (I recall a D&D game in which I asked the DM if I could throw the d4s as caltrops since they'd be more useful that way...)

Anonymous
"Rolling" a d4...

Having stepped barefoot on a d4 before, I can assure you they work quite well as caltrops...

Thanks, everyone, for their suggestions. It's reassuring to hear how universally hated the die is.

I think the double-numbered d8 is the most elegant solution--other than reworking the game to accept d6, that is. It'll depend whether I end up making a few copies for friends, or what.

Now, if I could only get my California electricity deregulation game mechanic problems solved.

Tom

nosissies
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"Rolling" a d4...

tomchaps wrote:

Now, if I could only get my California electricity deregulation game mechanic problems solved.

Perhaps there are some former enron executives with free time on their hands who can help you out with that :-)

peace,
Tom

GamesOnTheBrain
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"Rolling" a d4...

I for one would love to see the double-numbered d8 version of a d4 become more readily available in the gaming world. There are so many great uses for them. I frequently use them for determining...

1) Random directions in square tile-based games
2) Random starting player for each round of a 4-player game
3) Bell-curved roll centered on 5 (as noted above)

It's a shame they are so rare.

Anonymous
"Rolling" a d4...

I'd like to chime in with my support for the much ignored d12. I use one in a current game for all rolls. One of the greatest benefits is that it can be used to generate random numbers in the following ranges:

1-2, 1-3, 1-4, 1-6 and 1-12.

Very robust for a single die!!

Anonymous
"Rolling" a d4...

interesting.

I used 1-4 d4 in my board game design (the only one I've done so far). Yes, they're a bit awkward, but I felt that anything larger would have made the gameplay too fast.

Of course, I have yet to share it or submit it anywhere, but it playtested rather well.

Anonymous
"Rolling" a d4...

What about the d6 that everyone is already familiar with? Put 1, 2, 2, 3, 3, 4 on the sides and you have 1-4. Granted, 2 & 3 are more common, but that doesn't have to be a problem.

Anonymous
"Rolling" a d4...

You could even use specially marked d8 or d12. They sell blank polyhedral dice in teacher supply stores (and probably many other places by now!). That would give you an equal distribution of numbers but only 4 possibilities.

OldScratch
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"Rolling" a d4...

You don't have to completely give up the d4 idea. You could have color-coded tips on the die, which means you can use any regular d4 that your manufacturer has, but they'll have to be painted. Each number has it's own color, so if it comes up as, say 3, the whole top part of the die would be green or something. This would call attention to the top of the die and make the number more discernable.

The 1-4 d8 is a pretty cool idea too, though. I don't think d4s are horrible though. I'd use em.

And, in my early days of playing D&D, I stepped on plenty d4s. Ouch.

FastLearner
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"Rolling" a d4...

The d4s that the folks at Crystal Caste make don't have any of these problems and work like a charm. I'm not a huge fan of the other number of sides (they're ok, but not superior to the standard polyhedrals), but the d4s rock my socks. http://crystalcaste.com/miva/merchant.mv?Screen=PROD&Store_Code=CC&Produ...

rkalajian
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"Rolling" a d4...

Wow, those are some really nice looking dice. Kinda pricey, but maybe worth it.

FastLearner
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"Rolling" a d4...

Found a "d8 as d4" die here: http://www.advancinghordes.com/product_info.php/products_id/397

The site has all kinds of interesting dice for sale, including some unusual blank dice.

-- Matthew

Anonymous
"Rolling" a d4...

FastLearner wrote:
The site has all kinds of interesting dice for sale...

Including a d5 than seems more complicated to read than the d4!!

Very cool site, I didn't even know they made d16's!!

Zzzzz
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"Rolling" a d4...

I recently tossed a couple of these new style d4 around and they seem to work nice. I personally like them better then the other d4s.

It was very easy to read(improvement for non-gamers). But the odd edges made be wonder, how are these dice "balanced" to give a true random roll?

I would assume that the company had to go through some type of acceptance to prove these dice provide true random outcomes, maybe not, but I would bet that a casino would not trade in a good old d6 for one of these new style d6.

Anonymous
"Rolling" a d4...

Zzzzz wrote:
It was very easy to read(improvement for non-gamers). But the odd edges made be wonder, how are these dice "balanced" to give a true random roll?

I wondered about that too, especially regarding the 5 sided die. It has a huge variety of surface shapes and sizes. In addition, it's read using BOTH the peak read method (like a D4) and face read! Very bizzare! May as well be playing "Pass the Pigs!"

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