Ok, hopefully writing this down will help a bit. I would like some comments on this. Also have racing games been done to death?
Roostertail
2-5 Players
Each player plays a different hydro-plane racer. The first part in the game is to build your boat. Building consists of 3 different things:
- Getting a pit-crew (the more members the faster it takes to repair your boat)
- Engine (The better the engine the faster the boat)
- Handling (The better the handling, the better it turns)
You move on a oval shaped track. There are two turns. One is harder to turn on then the other. When turning your boat moves diagonally. The better your boats turning, the less it has to move diagonally.
Roostertails!
When turning your boat creates a Roostertail (long waves). If a opponents boat runs into a Roostertail, the boat is flipped. How far you boat flips depends on it's weight, if your boat hits an opponents boat that boat also has to get repaired.
There's some of the game.
Comments and suggestions are more than welcome.
-Justin[/b]
Sounds like a cool enough game. The actual handling will determine if it stands out in the arena of other racing games (chariot/drag/horse, etc.).
Just a thought, how about having tiles that players lay to create the course as they go? Sort of a blind race. Or, have a basic raceway with various obstacles (other boats, buoys, docks) at random positions. That would add an element of unpredictable danger! Players can gear up all they want on a straight away, just watch out if a slow moving barge appears right in front of them!
One other comment, isn't a roostertail the decorative spray of water that is ejected from the top of the engine and not a dangerous wave? A wake is what you're talking about, isn't it? Wakes could be a product of the speed of the boat and the attack of the turn.
Instead of a boat flipping when it hits a wake, what about granting a boat lift when it hits one, eliminating the boats ability to steer or accelerate/decelerate until it reconnects with the water. The degree of lift (hangtime) would be determined by the size of the wake and the speed of the boat that hits it.