hey guys,
I'm making an RPG and have some of the basic things/ideas that I am going to use but that is about were it ends. It is a fantasy (medievil) ect.
I want to know what you guys think are some important things in an RPG.
I have been making board games for roughly 2 years seriously. But have been making games all my life. I have started numerous RPG's and in almost eveyone there is the problem of repition.
-building up your character so your character gets tougher
-the mosters get tougher to match your new skills and ablities
Like in the computer game 'Diablo'. This is very much a problem. Get tougher and so do the monsters.
One solution I have found is to try and disguise the 'repition'.
What you can do is have missions that try and keep you thinking on the task that you need to complete and the reward you get at the end.
For example:
you need to protect a convoy of people and get them through a forest filled with D&D type monsters. ect.
Or you can be assigned to protect a village from numerous attacks from rogues or tribesmen or orcs ect.
But another way is to have things that you need to find. So meanwhile you are getting exp from things that are 'guarding' the thing/s that you need to find for some reason.
The 'repetition' problem is tied in with the 'purpose' problem.
If the idea of the game is just to protect the castle/villa from hundreds of oncomeing monsters then after a while it gets repitive becuase you get better and so do they and there is no purpose.
One way to combat the 'no-purpose' problem is to have teams and you have to combat the other players at intervals so your 'purpose' is to get better then the other players and in that way win.
This way you can help people not to focous on the leveling side of things but on the mission. I'm not saying the leveling side of things is not important. It is the game. But somehow you have to make it not be quite as repetitive. Or seem as repetitive.
Let me know what you guys reckon.
Thanks heaps and heaps
sfictre
I have to admit that, while I knew that storylines were important, I never really thought of it that way.....thanks.