Ok. So it's not technically a board game, but you are all wonderful for brainstorming, so I decided to post this here.
I'm trying to develop a Super-Hero based RPG where there's no real 'leveling'. I also want the characters to have all their abilities at creation, similar to how Shadowrun is essentially how much wealth you have determines what your character can do.
That stuff I can figure out. What I need help with is Ability scores (Strength, Speed, etc) and how powers are activated. I know the two have to be associated since the ability scores determine how powerful a character's Super Powers will be, but but I'm not sure how to go about doing it in a unique system.
What I've considered so far:
1) Dice pools: Add one stat to your Power and roll that many dice.
2) Combination: add two stats together, as determined by the Power, and that is the dice pool for the Power itself.
3) Fixed total: every Power has Points associated with it. That is inflexible, but the random factor is added in with a single d10 or d12 (I havn't decided yet). High total wins.
4) Action Points: a character gets so many points per round to allot to powers, attacks, and defense. What I can't figure out is how to allot these points per individual. I can't base it on speed, because that would overpower the Super-Fast characters.
5) Progressive Die Size: The more powerful the ability, the larger die you use to activate it. While it's nice to know that your d20 power is far supperior to another person's d4 power, the fact still remains that on a bad roll, they could still beat you. Far too random.
6) One action per turn: again this is tweaked by Speed based characters, which allows them 1.5 actions per turn, per level of speed increase. I like this idea, being simple, but how do I run combat with this?
Well, those are the ideas I've had so far. If anyone has other suggestions or tweaks that they'd like to throw out, please feel free to do so! Thanks!
For powers I was planning on having a 1-5 point scale. 1 being the lowest and 5 being the highest. A character with a Power 1 Super-Strength power would be above average. One of those guys who can flip a car over, but not pick it up. A Power 5 Super-Strength would be the Hulk. Of course to purchase a power level, you would have to pay that level plus all previous levels. Thus a Power level 1 would cost 1 point where as a Power Level 3 would cost 6 points (1+2+3).
That's why I want the points to spend on powers to be random. Someone could roll a small amount of points to spend at creation and simply sink all the points into Super-Strength, or a person could roll a high number of points and end up with Superman (Grr....I hate superman!).
So yeah, like I said, I need help figuring out how to activate the powers themselves and limiting actions per turn and stuff. (Of course some powers would be simple, such as Resistances which will simply half the damage you take from what ever you are resistant to.)