I just finished the first draft of rules for a project i am working on a few days ago and did a word count, it came up as 1035 words. This got me thinking about rule length and efficiency. I would like to hear everyones take on this subject.
As for myself i like to cut as close to the bone as possible.
Sure we try to keep rules to 4 page signatures for printing reasons but that being said the rules are as long as they need to be to explain the game.
Writing your rules is an often overlooked skill. It is in your rules when you get to "make friends" and set the tone for your gamers. Your audience is almost always friendly. (They DID buy the game didn't they?) They want to like the game and feel justified in spending their hard earned cash.
So talk to the player. Organize your rules so they are easy to read and to reference later on. Repeat important points throughout the rules so they have a chance to stick. Offer a forum where they can post rules questions.
Too many designers look at rules as a chore. Try to look at it as an opportunity to let your personality shine through. I know if I can't get a few laughs when I see folks read our instructions I feel like I haven't done a good job. (Of course if you have a bad personality then you should find a friend that's a bit more entertaining to help you out. Hmm..but if you have a bad personality you might not have too many friends...I see the problem.) :)
(Now don't get me wrong. I've written some REALLY BAD rules in my day.) But for the most part I try to enjoy the opportunity the rules provide for me to talk to my players one last time before they jump into the game. (And they realize I've taken them for their money and they hate me forever!) :)
-Ed
Ed Evans, Partner
Alien Menace