Had an idea kicking around for awhile.... maybe one of you has seen something like this before..
A monthly solo adventure game magazine. The in-game mechanic stays the same from month to month, but the format allows for new puzzle types to be introduced on top of the standard adventuring and combat...
Theme and era are up in the air... I'm leaning towards Intergalactic Bounty Hunter, but it could be anything in the campaign-adventure realm.
Each magazine is broken up into sections. Each section is a planet, or space-station, or asteroid belt where some bit of adventuring takes place. Each with a recommended difficulty level. You can attempt any section, or any part of any section, at any time and with any amount of previous experience. (at risk of eating laserbeams, or course) In fact crossover from section to section is necessary for some missions.
You bring your character from issue to issue, collecting equipment and skills and info, returning to old issues when you develop the skills to penetrate sections that left you stumped or barricaded earlier. Large skillsets for your character with tons of room for improvement...
Players use a character sheet and a pen (wow retro) to keep track of their exploits. Potential adventurers can start with any issue... there are beginner-level missions in every issue.
I thought of this when browsing the magazine rack looking for something to do on a long flight.... Anybody know of anything like this out there?
~Josh
While I don't know of a game in this particular format (serialized) the concept reminds me a bit of the old Lone Wolf adventure books I read when I was growing up -- a more advanced "Choose Your Own Adventure" concept with a character that developed over the course of the book, and you would take your character into the next book when it was published.
Aaaah, I loved those darn things. Time to get them out of storage and flip through 'em. Tracking down some of those old gems (see also, Steve Jackson's Sorcery series) may give you a few ideas.