Hello Forum
I am currently working on a game where players transport cargo and passengers between towns and industries by road, rail, sea and air.
The map is hex based and will be made up of modular boards which can be recombined in many ways, and the number of which can be scaled depending on the number of players.
Road and rail routes can easily be marked with matchstick-like markers on the board. However I cannot think how to trace the vehicles routes between players airports or for ships e.g. between an oil rig and a factory etc., especially over long distances (e.g. 20+ hexes)
Any ideas would be greatly appreciated.
Paul
Thanks for the ideas guys
I think I have partially cracked the problem, although not with a duplicate board (too big/confusing) or overlay (potentially too messy, and I need to distinguish between different types of route), although just discussing the idea with other intelligent people and seeing such varied ideas has opened my mind to more radical methods.
I want to keep things simple, so I would rather not worry about actual turn-by-turn vehicle movement, just the routes and control markers of the appropriate type.
My idea is to assume all possible routes exist between airports i.e. 4 yellow airports means up to 8 possible air routes for the yellow player (4 C 2) could be utilised.
However I dont know how to extend this idea to ships (since they might be in discrete regions separated by land), and the revenue pricing is still problematic:
Seo:
"...you probably don't want a plane flight from LA to SF to take as long as one from LA to NY. "
Quite right- I dont want players cashing in on air routes between 2 adjacent towns, so I need to find a way of determining which routes are in use, or else limit how close airports can be built to one another.
Paul