Here's an idea I was toying with for a simple fight mechanic... tell me what you think of it. (Scurra: this might look familiar :wink: )
Roll 1d6 for each side or team and add modifiers.
Modifiers come from things like these:
Numbers (2vs1 gets a +1 modifier)
Skill (team with a highly skilled member, or more skilled members, gets a +1 modifier)
Compare the results for each side-
Tie: Both sides suffer hits, both teams take 1 wound (damage).
+1: Every swing is blocked, every thrust parried; keep fighting next turn (No damage).
+2: High roll scores a clean hit! Low rolling team takes 1 wound (damage).
+3: High roll scores a mighty blow! Low rolling team takes 2 wounds (damage).
Retreat- The low rolling side may (or must?) Retreat from combat [perhaps only in a certain case, like if a Mighty Blow is scored against them, or if they run out of stamina/HPs]. The character(s) remains in the same space. Characters beginning a turn on the same space as an
opposing character may choose to fight them, or move without a fight.
So you see, when engaged in a fight, either side may take damage, indeed both sides may. In order to help ensure that you "win" the fight (give you a better chance of not taking damage), you try and get modifiers before you initiate an attack- like attack someone when you outnumber them (2 characters to their 1 for example), or when you are more skilled than they are (say your side has a real badass fighter and the other side doesn't). Similarly, one side could have a Weapon (which would basically make the bearer a "badass").