OK, here's the deal. I love good ol' fashion fantasy dungeon crawls. Unfortunately, it seems impossible to ever get people to play fantasy/dungeon crawl games - I guess it isn't mainstream enough.
So I've been thinking about creating my own dungeon crawl game that can be played solitaire style. My question is this: is it even possible to create an interesting solitaire dungeon crawl? IMHO, most solitaire games are dull and boring.
It just seems that I'd be limited to:
1. Roll on chart or draw a card to see what happens. Everything is totally random and you can see the odds and know what everything does. There'd be no real surprise. You could get some surprise if the game was on computer (you could hide the odds and the options), so at least then there would be some mystery to the game. But of course, I don't want a computer game - I want a tabletop game.
2. Choose your own adventure. I could create an adventure module where you make choices, turn to paragraph 35, continue on, etc. But it would take a ton of different modules in order to give a game like this some longevity - plus this would take a lot more work.
I would think the 1st one would be easier, but the 2nd option would give you more options. Honestly, though, neither one seems all that great. Are there any other options for what I want to do?
Well, with cards, you could do a modular dungeon, a la Dungeoneer. Perhaps something like: You have a generic dungeon board (so the dungeon looks the same every time). You then have different sets of cards (treasure cards, monster cards, boss monster cards, etc.) that you deal face down in each room according to how you want the dungeon to flow. You could even make different level monster/item decks to add some sort of "level up" feature to the game. You then move through the dungeon and encounter whatever is in there (traps, monsters, etc). You could even put little charts on the monster cards that have their reactons (Orc, 2 HP, Roll 1d6, 1-4 Attack, 5-6 Special Attack). In the treasure deck there could be things like "trapped chest" where you flip over the card and have to roll to avoid the trap and if you do you get the treasure and if you don't you're damaged.
I dunno, I was just running with it. I guess any solitaire game is going to be really random or have pre-set-up encounters, so you just have to pick if you want scenarios or randomness.
Tragic