I am working on a solo wargame campaign. It will be very story-driven, with several pages of text between scenarios and a range of options, also with significant text, during each scenario. Individual personalities will be a big part of the story.
I am trying to decide if I should make it a historical game. I see three choices:
1) Depict actual historical events.
2) Use a historical setting but tell a fictional story.
3) Use a fictional setting and story.
I asked this question in the Armchair General forums (www.strategyzoneonline.com/forum, the Boardgaming forum) and the vote seems to be tending toward #1 and #2.
What do folks here think?
To give fols an idea of what I am planning, here is an overview of a Wild West campaign:
1) Text: You are sheriff of a town in the american west in 1890 or so. Robbers hit the bank down the street.
2) Battle: Gunfight with Robbers, part of the gang escapes.
3) Text: You put a posse together and head out oafter the bandits. While following their trail, you see smoke off in the distance, away from the tracks.
4) Optional Encounter: Indian raiders attacking homestead. Get some new units, but may lose more than you gain.
5) Text: track robbers to hideout ...
That's how the plan goes. Think more of a computer RPG with a war game for the fights and you have the right idea. Battles with multiple outcomes will exist, but they will be small deviations from the main plotline. I certainly will not have a full decision tree. It will be much more common to get "you have died, try again at the beginning of this scenario."
So, the scenarios will not really be seperable from the campaign. Parts of the text simply will not make sense taken by themselves.