My game "Complete Hazard" is going good, but it needs a little something different to spice it up.
My first thought was Weather effects. Storms will appear randomly, and they affect different things (Speed, or Movement) they also move around the already laid tile spaces, if they move off the board, that storm is "done".
One storm called "Complete Hazard" will be conjured when a regular storm hits 2 "toxic waste" tiles. This storm is deadly and will kill anything in it's path for 2 rounds.
But if this doesn't work out (Weather Effects) do you guys got any other ideas I could use?
Thanks in advance,
-Justin
I am currently trying to imagine the simulation of a storm on a boardgame. and to me it seems difficult to do it well. I actually have no ideas on how to implement such a thing, although I must admit I have very little ideas mechanically anyways.