Many games (especially PC games) as we see nowadays add things like spells in a fantasy strategy game or abilities to units, or in a modern game special new units (Stealth bombers for ex.). This we also see in board games like axis and allies (the upgrades) or other board games.
I personally like adding these sort of things to my games, it adds new tactics, new choices and gives us players something to look forward to getting.
The downside I guess is that it also adds complexity to a board game. And although it gives a nice element (its always nice to use a powerful units with an nice ability or using that armaggedon spell), it brings trouble when playing the game.
I see it in two ways: there are gamers that like complex games like and some that don't. So the big issue we're facing, or at least I face when trying to implement those things is to find a balance between the amount of things added and difficulty.
So do any of you know a good method to apply when adding features to a board game.
Sander K.
Board game addict