I'm seeking a bit of input from the community.
For my new game, I can't have a regular turn order around the table. Since it's a coop game and shared resource game, the one buying the resource will always provide a fresh arrival of resource for the following player.
I'm thinking about having an out of table order turn. The strongest player play first (providing the shared resources) and the weakest player last (so the can use it more and score points)
I use the same process for my first attemp of Homini Terra (Look it up in the GDW)
I have few question and would like to have few comments from you.
Is having an out of table order too mixing up for people? (Civilization use this for his military turn order)
Anybody have read a nice starting and playing order system, beside table order.
For the moment I'll await some post and maybe clarify the question based on your comment.
Thanks
Talk about luck, I just heard about Neuland on GeekSpeak.
The game has a variable playing order system that could work fine with my game. Look it up at http://brettboard.dk/games/play/neuland.htm
It is very clear, convinient and it is simple.
Using the time marker wisely, I could handle season better.
Since I'm doing a Napoleonic theme game, winter is a big part of this. I was greatly in need of something simple to mark the time.
Any other input are welcome.