I'm working on something which is a lot like a war game, but it's on a much smaller scale. More like gangster warfare fought on the territories of a city. That's not too important, but it explains why I want to start the game the way I do. Because the game is not too complicated, the attacks and defenses will probably be a lot like "Risk" (dice rolling). But I wanted each person to start on only one territory, and then spread, eventually coming into conflict with one another. The thing is, it would probably be very boring and not seem like too much was going on. I feel like there needs to be something there to fight against (civilians, businesses, etc.) but at the same time, I don't want the set-up to be too complicated or cumbersome.
Any ideas folks? Maybe I could have different individual challenges in the beginning (though I have no idea what) to occupy this part of the game before the "gangs" clash with one another. There are cards that I want to award for taking over territories that form part of a potential monopoly (bootlegging, extortion, etc.), but again, if it was just moving one step at a time, then getting a card and nothing else, it would be extremely boring and tedious.
All in all, I want the conflict between teams to get started quickly, but I wanted a bit of a different format than the standard war game where everything is already set in motion. Please please please, help me with suggestions, or point out a game to me that does this successfully. Thanks a lot!
Thanks a lot. All you guys have given me something to think about. I'm gonna try and lay out the basics of what the players have to gain and lose, in a more structured way, and then come back later. Thanks again!