In my effort to design a board game, which simulates a battle (fully of strategy and thinking) i need a way to remove pieces from the board in a fairly systematic fasion but with a small percent chance for the underdog. Also i want it to be fairly simple so that there wont be any argueing over rules, unlike my current rules.
Thanks for responces in advance.
I havent hardly test played my game. I am trying to get an original way to remove pieces. It is a game sort of like chess in that pieces have a set path they can take. But you have the ablity to move multiple pieces on a single turn. They have a set number of squares they can move and can move any combination of pieces to use their squares, they have to use one but dont have to use all of them. There are natural features suchas water and trees which help to change up strategy. I cant figure out is a chess type style should be used, anything can take anything. What i want is an original combat system.