I've have been working on and off on a fantasy TCG based on a world we had written with four original races, each with their own culture, history, heros and special technologies. I'm exited by the recent improvements, and it's starting to look like areal game. we're quite a bit of distance from being done yet, but I would like to know everything before we "jump in".
I was wondering; is there anyone out there who's published a TCG in the last five years?
It seems the market is rather saturated with TCGs, and I was wondering if it is possible to actually make it if you have a fresh enough idea. Are TCGs "dying down" in popularity because of the saturation?
If now is not a good time, will there be a time soon? How hard would it be to find a publisher to put my game in print?Any help on this would be apreciated.
I am most certainly in the minority when I say this, but I LOVE CCG's. The sheer mass of different things that you can do makes it a very exciting mode of play for me. Fortunately or unfortunately, metagaming (working out deck ideas and play ideas outside of an actual game itself) is half of the CCG gaming experience. If you are not willing to put in the time, effort, and possibly money, then CCG's just aren't for you.
As for publishing CCG's, I have been working on one recently, based on the Dragonlance fantasy world. Whether it becomes published or not isn't really a worry for me, as I will still love playing it with my friends. But, if one did want to get a CCG published, I think it would be EXTREMELY hard to self-publish, maybe even impossible. And from the sounds of things, publishers are shying away from CCG's. Therefore, I wouldn't get my hopes up about publishing a CCG anytime soon. Maybe, if you can come up with something truly original, and playtest it until the game is PERFECT, you might have a shot at interesting a publisher.
If you want any help, feel free to contact me via e-mail: bdraper@ucla.edu