i've had this thought in my head for a while.
reading through the games journal and other excellent sites (of course, including this one!) and books on game design and the theories behind them... i've been thinking....
having purchased / played so many games and found many of them lacking in some fundamental "thing"... or something in them is just not making sense to me why the designers would have chosen to make a certain mechanic "just so" and not some other way....
seeing so many "house rules" that often change the game into somthing completely different than the original....
etc, etc....
i'm now thinking that with any game i make from this point on (and even going back and revising past games) i will include an article etc explaining what i was thinking when i made the rules as they are.
perhaps going so far as to give a little history book of the playtesting and relevant quotes from certain articles i've read that made me do what i did.
not a huge thing mind you... maybe a page or two of the rules. maybe just an insert so if you're not interested then you can throw it away and not worse for it...
but so many times i find myself asking the ether..."why did they do it this way? what were they trying to do with this? what is the point of this? am i missing something?" etc...
there are so many good writers about games out there and i know it influences us all to make the games we do. why not share this with our audience? why not let them know what's what with our games and on a larger scope... games in general?
games are very much like any art form... film, lit, 2d, sculpture.....
they do not exist in a vaccuum. they draw from those that came before.
i feel that letting the audience in on at least a small part of this would let them appreciate our individual creations at least a little bit, and hopefully a lot, more.
and maybe, just maybe, spark something in their heads that could create another passionate designer...
just like you and me.
what do you think?
yeah, that was a thought.
i guess the thing is for me i only home print and distribute to friends or friends of friends.
i'm not in it for big time publishing. i'm in it because it's a compulsion. and the people i play with seem to genuinely enjoy what i produce. hell, if they didn't they would sure enough tell me!
i see sub-micro publishers like myself liking this idea....and large publishers as well...
it's that shaky middle ground that i think a lot of those here on BGDF might have a problem with it simply on the issue of cost.
but i sincerely believe that if they allowed for such a thing it might be enough push to a next level.
i don't know though.. like i said... i'm a sub-micro...
i'll tell you though.. if i saw a game by one of those mid-levels that stated on the box-back something to the tune of "why we did what we did article --special feature" i darn near might pick it up just for that.
but that's just me....