Normally I would come up with a theme for a game and try to model the mechanics to follow that theme.
but, I have just created a game with just the game play elements.
Now it has elements, its a warfare, land acquisition game in a map building environment I have a dilemma. Do I 'graft' a story onto it.
eg, its space marines in a space-hulk thing, or orcs verses elfs in middle earth, or the simpsons beating back the aliens in springfield?
does anyone have thoughts on. selling 'draugts' is better than selling 'pokémon draughts' (you know the game where the pokemon are layed out on an 8x8 battle arrena, placed in three rows against the two home clan areas, if they do a back flip over an other pokémon that one is removed from the play area. If they get into the other clan area the evolve into the more powerful... yada yada yada.)
strobe
Designer Reiner Knizia says that whether you start with a theme, mechanics or component, your final product will probably include all three. He suggests, however, that when developing a new idea, you should focus in one area and incorporate the other two in the process. As he says, mechanics alone is mathematics, theme alone is a story, with components alone you'll have an abstract toy; mechanics and theme are storytelling games; theme and components, themed toys; mechanics, components plus a theme is what we commonly know as a board game.
Personally, the way in which I got involved in board game design, was while designing a series of sculptures more than ten years ago. I came up with an idea for a series of of human bodies in different cube-like posses that I could arrange in different ways for the show. The cubes would be freely set in a platform or base. I went even further thinking that the cubes could be positioned differently by each buyer, turned owner, in his house as he would like.
The more I thought about it, the more I realized that I could create rules to regulate the movement of these cubes.
Well, I soon learned that the way in which I approached the design, I had turned the cubes into components and the rules were the mechanics, the platform had become a board and when I added a style to these bodies I had given this sculpture a theme, turning it into a board game. Instead of a sculpture, I ended up with my first strategy board game!