Cannot believe it is already 3:30am EST (well 3:45 by the time I hit submit!). Wish I could change a few timezones.
Anyways I was just up reading a ton of information acrossed multiple websites about a potential theme that I may use in a new game design.
And finally the point of this post!
So (even if you guess, per game), how much time do you tend to spend on researching and learning about "new" game themes?
How do you determine when enough theme (or info) is enough?
How many times have you researched a new theme subject to only toss it out after many hours of reading, because you find out it does not have enough content to be useful?
Never enough time, well I lived up to my username tonight Zzzzz, since I wont be getting much sleep tonight!
The point about simulation seems right on the money. The desired level of immersion in your theme will dictate how much time you will need to spend "theming" your game.
I do spend a lot of time theming, that is, coming up with not only mechanics, but also specific pieces (like cards or other game devices) to ensure that players will feel immersed in the theme. I usually tend to stick to things that I am familliar with, but there have been games that have led me to many a late night reading session to brush up on details.